Add indication of what players are building
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@@ -382,6 +382,7 @@
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\ObserverBuildIconWidget.cs" />
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<Compile Include="Widgets\OrderButtonWidget.cs" />
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<Compile Include="Widgets\PowerBinWidget.cs" />
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<Compile Include="Widgets\RadarBinWidget.cs" />
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@@ -80,6 +80,30 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
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template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
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var building = template.Get<ObserverBuildIconWidget>("BUILDING_ICON");
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building.GetPlayer = () => player;
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building.GetQueue = () => "Building";
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var defense = template.Get<ObserverBuildIconWidget>("DEFENSE_ICON");
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defense.GetPlayer = () => player;
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defense.GetQueue = () => "Defense";
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var vehicle = template.Get<ObserverBuildIconWidget>("VEHICLE_ICON");
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vehicle.GetPlayer = () => player;
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vehicle.GetQueue = () => "Vehicle";
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var infantry = template.Get<ObserverBuildIconWidget>("INFANTRY_ICON");
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infantry.GetPlayer = () => player;
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infantry.GetQueue = () => "Infantry";
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var ship = template.Get<ObserverBuildIconWidget>("SHIP_ICON");
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ship.GetPlayer = () => player;
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ship.GetQueue = () => "Ship";
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var plane = template.Get<ObserverBuildIconWidget>("PLANE_ICON");
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plane.GetPlayer = () => player;
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plane.GetQueue = () => "Plane";
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playersPanel.AddChild(template);
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}
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}
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80
OpenRA.Mods.RA/Widgets/ObserverBuildIconWidget.cs
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80
OpenRA.Mods.RA/Widgets/ObserverBuildIconWidget.cs
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@@ -0,0 +1,80 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class ObserverBuildIconWidget : Widget
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{
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public Func<Player> GetPlayer;
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public Func<string> GetQueue;
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Dictionary<string, Sprite> iconSprites;
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World world;
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WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public ObserverBuildIconWidget(World world, WorldRenderer worldRenderer)
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: base()
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{
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iconSprites = Rules.Info.Values.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
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.ToDictionary(
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u => u.Name,
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u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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this.world = world;
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this.worldRenderer = worldRenderer;
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}
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protected ObserverBuildIconWidget(ObserverBuildIconWidget other)
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: base(other)
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{
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GetPlayer = other.GetPlayer;
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GetQueue = other.GetQueue;
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iconSprites = other.iconSprites;
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world = other.world;
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worldRenderer = other.worldRenderer;
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}
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public override void Draw()
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{
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var player = GetPlayer();
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var queue = GetQueue();
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if (player == null || queue == null)
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{
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return;
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}
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var production = world.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == player && a.Trait.Info.Type == queue)
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.Select(a => a.Trait)
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.FirstOrDefault();
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if (production == null)
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{
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return;
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}
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var item = production.CurrentItem();
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if (item == null)
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{
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return;
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}
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var location = new float2(RenderBounds.Location);
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var sprite = iconSprites[item.Item];
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WidgetUtils.DrawSHP(sprite, location, worldRenderer, sprite.size / new float2(2, 2));
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}
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public override Widget Clone()
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{
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return new ObserverBuildIconWidget(this);
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}
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}
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}
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