Add indication of what players are building

This commit is contained in:
Scott_NZ
2012-11-20 23:55:00 +13:00
parent 4bc04769ec
commit 83e1855919
5 changed files with 152 additions and 4 deletions

View File

@@ -382,6 +382,7 @@
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
<Compile Include="Widgets\MoneyBinWidget.cs" />
<Compile Include="Widgets\ObserverBuildIconWidget.cs" />
<Compile Include="Widgets\OrderButtonWidget.cs" />
<Compile Include="Widgets\PowerBinWidget.cs" />
<Compile Include="Widgets\RadarBinWidget.cs" />

View File

@@ -80,6 +80,30 @@ namespace OpenRA.Mods.RA.Widgets.Logic
template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
var building = template.Get<ObserverBuildIconWidget>("BUILDING_ICON");
building.GetPlayer = () => player;
building.GetQueue = () => "Building";
var defense = template.Get<ObserverBuildIconWidget>("DEFENSE_ICON");
defense.GetPlayer = () => player;
defense.GetQueue = () => "Defense";
var vehicle = template.Get<ObserverBuildIconWidget>("VEHICLE_ICON");
vehicle.GetPlayer = () => player;
vehicle.GetQueue = () => "Vehicle";
var infantry = template.Get<ObserverBuildIconWidget>("INFANTRY_ICON");
infantry.GetPlayer = () => player;
infantry.GetQueue = () => "Infantry";
var ship = template.Get<ObserverBuildIconWidget>("SHIP_ICON");
ship.GetPlayer = () => player;
ship.GetQueue = () => "Ship";
var plane = template.Get<ObserverBuildIconWidget>("PLANE_ICON");
plane.GetPlayer = () => player;
plane.GetQueue = () => "Plane";
playersPanel.AddChild(template);
}
}

View File

@@ -0,0 +1,80 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class ObserverBuildIconWidget : Widget
{
public Func<Player> GetPlayer;
public Func<string> GetQueue;
Dictionary<string, Sprite> iconSprites;
World world;
WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public ObserverBuildIconWidget(World world, WorldRenderer worldRenderer)
: base()
{
iconSprites = Rules.Info.Values.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
.ToDictionary(
u => u.Name,
u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
this.world = world;
this.worldRenderer = worldRenderer;
}
protected ObserverBuildIconWidget(ObserverBuildIconWidget other)
: base(other)
{
GetPlayer = other.GetPlayer;
GetQueue = other.GetQueue;
iconSprites = other.iconSprites;
world = other.world;
worldRenderer = other.worldRenderer;
}
public override void Draw()
{
var player = GetPlayer();
var queue = GetQueue();
if (player == null || queue == null)
{
return;
}
var production = world.ActorsWithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == player && a.Trait.Info.Type == queue)
.Select(a => a.Trait)
.FirstOrDefault();
if (production == null)
{
return;
}
var item = production.CurrentItem();
if (item == null)
{
return;
}
var location = new float2(RenderBounds.Location);
var sprite = iconSprites[item.Item];
WidgetUtils.DrawSHP(sprite, location, worldRenderer, sprite.size / new float2(2, 2));
}
public override Widget Clone()
{
return new ObserverBuildIconWidget(this);
}
}
}