Merge pull request #12134 from reaperrr/ts-missiles

TS polishing pass: Overhauled missiles.yaml
This commit is contained in:
abcdefg30
2016-10-22 19:42:48 +02:00
committed by GitHub

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@@ -1,21 +1,25 @@
Bazooka: ^DefaultMissile:
ReloadDelay: 60 ReloadDelay: 60
Range: 6c0 Range: 6c0
MinRange: 0c512 MinRange: 0c512
Report: rketinf1.aud
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
MaximumLaunchSpeed: 213 MaximumLaunchSpeed: 96
Blockable: false Blockable: false
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
TrailImage: small_smoke_trail TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8 HorizontalRateOfTurn: 8
RangeLimit: 7c204 RangeLimit: 8c0
Palette: ra Palette: ra
MinimumLaunchSpeed: 75 MinimumLaunchSpeed: 75
Speed: 384 Speed: 216
Acceleration: 6
MinimumLaunchAngle: 128
MaximumLaunchAngle: 192
VerticalRateOfTurn: 16
CruiseAltitude: 1c512
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 25 Damage: 25
@@ -44,71 +48,30 @@ Bazooka:
SmudgeType: SmallCrater SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall InvalidTargets: Vehicle, Building, Wall
Bazooka:
Inherits: ^DefaultMissile
Report: rketinf1.aud
HoverMissile: HoverMissile:
Inherits: ^DefaultMissile
ReloadDelay: 68 ReloadDelay: 68
Burst: 2 Burst: 2
Range: 8c0 Range: 8c0
Report: hovrmis1.aud Report: hovrmis1.aud
ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
MaximumLaunchSpeed: 213 RangeLimit: 11c0
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 9c614
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30 Damage: 30
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosions: small_twlt
ValidImpactTypes: Air, AirHit
ImpactSounds: expnew06.aud
Warhead@5: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
MammothTusk: MammothTusk:
Inherits: ^DefaultMissile
ReloadDelay: 80 ReloadDelay: 80
Range: 6c0
Report: misl1.aud Report: misl1.aud
ValidTargets: Air ValidTargets: Air
Burst: 2 Burst: 2
Projectile: Missile Projectile: Missile
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
MaximumLaunchSpeed: 213 RangeLimit: 9c0
RangeLimit: 7c204
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 171 Spread: 171
Damage: 40 Damage: 40
@@ -129,168 +92,67 @@ MammothTusk:
ExplosionPalette: player ExplosionPalette: player
ImpactSounds: ssplash3.aud ImpactSounds: ssplash3.aud
ValidImpactTypes: Water ValidImpactTypes: Water
-Warhead@4EffAir:
-Warhead@5Smu:
BikeMissile: BikeMissile:
ReloadDelay: 60 Inherits: ^DefaultMissile
Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
BurstDelay: 60 BurstDelay: 60
Range: 5c0 Range: 5c0
Report: misl1.aud Report: misl1.aud
ValidTargets: Ground ValidTargets: Ground
Projectile: Missile Projectile: Missile
Arm: 2 RangeLimit: 7c0
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
MaximumLaunchSpeed: 213
RangeLimit: 6c0
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40 Damage: 40
ValidTargets: Ground ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
Dragon: Dragon:
Inherits: ^DefaultMissile
ReloadDelay: 50 ReloadDelay: 50
Range: 6c0
Burst: 2 Burst: 2
Report: misl1.aud Report: misl1.aud
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 171
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 7c204
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30 Damage: 30
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosions: small_twlt
ValidImpactTypes: Air, AirHit
ImpactSounds: expnew06.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
Hellfire: Hellfire:
Inherits: ^DefaultMissile
ReloadDelay: 50 ReloadDelay: 50
Range: 6c0
Report: orcamis1.aud Report: orcamis1.aud
Burst: 2 Burst: 2
ValidTargets: Ground ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 256
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 8
RangeLimit: 7c204
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 85 Spread: 85
Damage: 30 Damage: 30
ValidTargets: Ground ValidTargets: Ground, Air
Versus: Versus:
None: 30 None: 30
Wood: 65 Wood: 65
Light: 150 Light: 150
Heavy: 100 Heavy: 100
Concrete: 30 Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosions: small_twlt
ValidImpactTypes: Air, AirHit
ImpactSounds: expnew06.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
RedEye2: RedEye2:
Inherits: ^DefaultMissile
ReloadDelay: 55 ReloadDelay: 55
Range: 15c0 Range: 15c0
Report: samshot1.aud Report: samshot1.aud
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
MaximumLaunchSpeed: 384 MaximumLaunchSpeed: 144
Arm: 2 Arm: 1
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 5 HorizontalRateOfTurn: 5
RangeLimit: 18c0 RangeLimit: 25c0
Palette: ra Speed: 288
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 33 Damage: 33
ValidTargets: Air ValidTargets: Air, Ground
DamageTypes: SmallExplosionDeath DamageTypes: SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: tiny_twlt Explosions: large_grey_explosion
ImpactSounds: expnew05.aud ImpactSounds: expnew13.aud
-Warhead@3EffWater:
-Warhead@4EffAir:
-Warhead@5Smu: