Make brush rendering self-contained
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@@ -294,7 +294,6 @@ EditorWorld:
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TerrainType: BlueTiberium
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 12
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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@@ -260,7 +260,6 @@ EditorWorld:
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TerrainType: Spice
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AllowedTerrainTypes: SpiceSand
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MaxDensity: 20
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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@@ -316,7 +316,6 @@ EditorWorld:
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TerrainType: Gems
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 3
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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@@ -422,8 +422,6 @@ EditorWorld:
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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MaxDensity: 2
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VeinholeActors: veinhole
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EditorSelectionLayer:
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AltPixelOffset: 0,1
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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