Tweak D2k artillery missiles speed and angle.

Additionally, remove bogus properties (leftovers from projectile change)
This commit is contained in:
reaperrr
2015-04-01 20:41:59 +02:00
parent 10f205b43d
commit 883e3822c6

View File

@@ -240,17 +240,14 @@ TowerMissile:
Burst: 2
BurstDelay: 15
Projectile: Bullet
Arm: 0
Blockable: false
Shadow: yes
Inaccuracy: 384
Image: MISSILE2
RateOfTurn: 10
Trail: large_trail
TrailInterval: 1
Speed: 256
RangeLimit: 50
Angle: 110
Speed: 298
Angle: 90
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
@@ -345,14 +342,12 @@ DevBullet:
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 358
Arm: 5
Speed: 320
Blockable: false
Shadow: yes
Inaccuracy: 1c416
Angle: 110
Angle: 90
Image: MISSILE2
RateOfTurn: 5
Trail: large_trail
TrailInterval: 1
Warhead@1Dam: SpreadDamage
@@ -378,10 +373,10 @@ NerveGasMissile:
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 448
Speed: 384
Blockable: false
Shadow: yes
Angle: 110
Angle: 90
Inaccuracy: 1c96
Image: MISSILE
Trail: deviator_trail