initial work on DOG attack
This commit is contained in:
@@ -80,8 +80,10 @@
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<Compile Include="Effects\GravityBomb.cs" />
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Traits\Activities\Leap.cs" />
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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41
OpenRA.Game/Traits/Activities/Leap.cs
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41
OpenRA.Game/Traits/Activities/Leap.cs
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits.Activities
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{
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class Leap : IActivity
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{
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Actor target;
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public Leap(Actor target) { this.target = target; }
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || !target.IsInWorld)
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return NextActivity;
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return this;
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}
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public void Cancel(Actor self) { target = null; NextActivity = null; }
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}
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}
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48
OpenRA.Game/Traits/Attack/AttackLeap.cs
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48
OpenRA.Game/Traits/Attack/AttackLeap.cs
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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class AttackLeapInfo : AttackBaseInfo
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{
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public override object Create(Actor self) { return new AttackLeap(self); }
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}
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class AttackLeap : AttackBase
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{
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public AttackLeap(Actor self)
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: base(self) {}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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if (target == null || !target.IsInWorld) return;
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var weapon = self.GetPrimaryWeapon();
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if (weapon.Range * weapon.Range < (target.Location - self.Location).LengthSquared) return;
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self.CancelActivity();
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self.QueueActivity(new Leap(target));
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}
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}
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}
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@@ -15,7 +15,8 @@ DOG:
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HP: 12
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Sight: 5
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Speed: 4
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-AutoTarget:
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AutoTarget:
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AttackLeap:
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E1:
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Inherits: ^Infantry
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@@ -440,8 +440,8 @@
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<sequence name="2w" start="0" length="10" src="h2o_exp3" />
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<sequence name="7" start="0" length="18" src="fball1" />
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<sequence name="8" start="0" length="22" src="art-exp1" />
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<sequence name="7w" start="0" length="18" src="fball1" />
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<sequence name="8w" start="0" length="10" src="h2o_exp3" />
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<sequence name="7w" start="0" length="18" src="fball1" />
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<sequence name="8w" start="0" length="10" src="h2o_exp3" />
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</unit>
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<unit name="lst">
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<sequence name="idle" start="0" length="1" />
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@@ -631,7 +631,7 @@
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<sequence name="idle" start="0" length="8" />
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</unit>
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<unit name="dog">
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<sequence name="stand" start="0" facings="8" />
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="run" start="8" length="6" facings="8" />
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<sequence name="die1" start="236" length="6" />
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<sequence name="die2" start="242" length="9" />
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@@ -639,6 +639,7 @@
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<sequence name="die4" start="242" length="9" />
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<sequence name="die5" start="251" length="14" />
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<sequence name="die6" start="0" length="17" src="electdog" />
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<sequence name="attack" start="0" length="4" facings="8" src="dogbullt" />
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</unit>
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<unit name="missile">
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<sequence name="idle" start="0" facings="32" />
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@@ -899,8 +900,8 @@
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<sequence name="die2" start="160" length="8" />
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<sequence name="die3" start="168" length="12" />
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<sequence name="die4" start="180" length="18" />
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<sequence name="die5" start="160" length="8" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="die5" start="160" length="8" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="run" start="56" length="6" facings="8" />
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</unit>
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<unit name="c2">
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@@ -911,7 +912,7 @@
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<sequence name="die2" start="160" length="8" />
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<sequence name="die3" start="168" length="12" />
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<sequence name="die4" start="180" length="18" />
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<sequence name="die5" start="160" length="8" />
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<sequence name="die5" start="160" length="8" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="run" start="56" length="6" facings="8" />
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</unit>
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@@ -920,7 +921,7 @@
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<sequence name="idle" start="8" length="5" />
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</unit>
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<unit name="smokland">
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<sequence name="open" start="0" length="60" tick="120" src="playersmoke"/>
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<sequence name="idle" start="60" length="32" tick="120" src="playersmoke"/>
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<sequence name="open" start="0" length="60" tick="120" src="playersmoke" />
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<sequence name="idle" start="60" length="32" tick="120" src="playersmoke" />
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</unit>
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</sequences>
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