initial work on DOG attack

This commit is contained in:
Chris Forbes
2010-05-06 20:28:28 +12:00
parent 3f25163b39
commit 888706befa
5 changed files with 102 additions and 9 deletions

View File

@@ -80,8 +80,10 @@
<Compile Include="Effects\GravityBomb.cs" />
<Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Traits\Activities\Leap.cs" />
<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits.Activities
{
class Leap : IActivity
{
Actor target;
public Leap(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || !target.IsInWorld)
return NextActivity;
return this;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

View File

@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
class AttackLeapInfo : AttackBaseInfo
{
public override object Create(Actor self) { return new AttackLeap(self); }
}
class AttackLeap : AttackBase
{
public AttackLeap(Actor self)
: base(self) {}
public override void Tick(Actor self)
{
base.Tick(self);
if (target == null || !target.IsInWorld) return;
var weapon = self.GetPrimaryWeapon();
if (weapon.Range * weapon.Range < (target.Location - self.Location).LengthSquared) return;
self.CancelActivity();
self.QueueActivity(new Leap(target));
}
}
}

View File

@@ -15,7 +15,8 @@ DOG:
HP: 12
Sight: 5
Speed: 4
-AutoTarget:
AutoTarget:
AttackLeap:
E1:
Inherits: ^Infantry

View File

@@ -440,8 +440,8 @@
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="8" start="0" length="22" src="art-exp1" />
<sequence name="7w" start="0" length="18" src="fball1" />
<sequence name="8w" start="0" length="10" src="h2o_exp3" />
<sequence name="7w" start="0" length="18" src="fball1" />
<sequence name="8w" start="0" length="10" src="h2o_exp3" />
</unit>
<unit name="lst">
<sequence name="idle" start="0" length="1" />
@@ -631,7 +631,7 @@
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="dog">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="die1" start="236" length="6" />
<sequence name="die2" start="242" length="9" />
@@ -639,6 +639,7 @@
<sequence name="die4" start="242" length="9" />
<sequence name="die5" start="251" length="14" />
<sequence name="die6" start="0" length="17" src="electdog" />
<sequence name="attack" start="0" length="4" facings="8" src="dogbullt" />
</unit>
<unit name="missile">
<sequence name="idle" start="0" facings="32" />
@@ -899,8 +900,8 @@
<sequence name="die2" start="160" length="8" />
<sequence name="die3" start="168" length="12" />
<sequence name="die4" start="180" length="18" />
<sequence name="die5" start="160" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="die5" start="160" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
<unit name="c2">
@@ -911,7 +912,7 @@
<sequence name="die2" start="160" length="8" />
<sequence name="die3" start="168" length="12" />
<sequence name="die4" start="180" length="18" />
<sequence name="die5" start="160" length="8" />
<sequence name="die5" start="160" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
@@ -920,7 +921,7 @@
<sequence name="idle" start="8" length="5" />
</unit>
<unit name="smokland">
<sequence name="open" start="0" length="60" tick="120" src="playersmoke"/>
<sequence name="idle" start="60" length="32" tick="120" src="playersmoke"/>
<sequence name="open" start="0" length="60" tick="120" src="playersmoke" />
<sequence name="idle" start="60" length="32" tick="120" src="playersmoke" />
</unit>
</sequences>