Merge pull request #4279 from ScottNZ/balance
Rework ra nuke to deal more damage to vehicles
This commit is contained in:
@@ -48,6 +48,7 @@ NEW:
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Added a 20% chance to eject a driver from destroyed vehicles.
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Added a 20% chance to eject a driver from destroyed vehicles.
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Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings.
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Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings.
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Decreased the Oil Derrick cash rate from every 10 seconds to every 15 seconds.
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Decreased the Oil Derrick cash rate from every 10 seconds to every 15 seconds.
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Overhauled the Atom Bomb's damage model and introduced damage falloff over a wide radius.
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Athena:
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Athena:
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Reduced strategic victory timer to 3 minutes.
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Reduced strategic victory timer to 3 minutes.
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Increased the size of the starting islands.
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Increased the size of the starting islands.
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@@ -1007,120 +1007,101 @@ SCUD:
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WaterImpactSound: splash9.aud
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WaterImpactSound: splash9.aud
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Atomic:
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Atomic:
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ValidTargets: Ground, Water, Air
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Warhead@impact:
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Warhead@impact:
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Damage: 1000
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Damage: 1500
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Spread: 6
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Spread: 24
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SmudgeType: Scorch
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Size: 1
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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Explosion: nuke
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WaterExplosion: nuke
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WaterExplosion: nuke
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InfDeath: 5
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InfDeath: 5
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ImpactSound: kaboom1.aud
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ImpactSound: kaboom1.aud
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Warhead@areanuke1:
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Warhead@areanuke1:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 48
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Size: 2,1
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SmudgeType: Scorch
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Size: 2
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 5
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Delay: 5
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InfDeath: 5
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InfDeath: 5
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ImpactSound: kaboom22.aud
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ImpactSound: kaboom22.aud
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Warhead@areanuke2:
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Warhead@areanuke2:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 72
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Size: 3,2
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SmudgeType: Scorch
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Size: 3
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 10
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Delay: 10
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InfDeath: 5
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InfDeath: 5
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Warhead@areanuke3:
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Warhead@areanuke3:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 96
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Size: 4,3
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SmudgeType: Scorch
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Size: 4
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 15
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Delay: 15
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InfDeath: 5
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InfDeath: 5
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Warhead@areanuke4:
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Warhead@areanuke4:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 120
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SmudgeType: Scorch
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SmudgeType: Scorch
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Size: 5,4
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Size: 5
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 20
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Delay: 20
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InfDeath: 5
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InfDeath: 5
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MiniNuke:
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MiniNuke:
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ValidTargets: Ground, Water, Air
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Warhead@impact:
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Warhead@impact:
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Damage: 800
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Damage: 1500
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Spread: 6
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Spread: 24
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Size: 1
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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Explosion: nuke
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WaterExplosion: nuke
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WaterExplosion: nuke
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InfDeath: 5
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InfDeath: 5
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ImpactSound: kaboom1.aud
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ImpactSound: kaboom1.aud
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Warhead@areanuke1:
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Warhead@areanuke1:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 48
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Size: 2,1
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Size: 2
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 5
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Delay: 5
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InfDeath: 5
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InfDeath: 5
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ImpactSound: kaboom22
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ImpactSound: kaboom22
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Warhead@areanuke2:
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Warhead@areanuke2:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 72
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Size: 3,2
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Size: 3
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 10
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Delay: 10
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InfDeath: 5
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InfDeath: 5
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Warhead@areanuke3:
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Warhead@areanuke3:
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DamageModel: PerCell
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Damage: 600
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Damage: 180
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Spread: 96
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Size: 4,3
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Size: 4
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SmudgeType: Scorch
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SmudgeType: Scorch
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Ore: true
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Ore: true
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Versus:
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Versus:
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None: 90%
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Concrete: 25%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 15
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Delay: 15
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InfDeath: 5
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InfDeath: 5
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