Merge pull request #4279 from ScottNZ/balance

Rework ra nuke to deal more damage to vehicles
This commit is contained in:
Matthias Mailänder
2013-12-10 04:16:52 -08:00
2 changed files with 43 additions and 61 deletions

View File

@@ -48,6 +48,7 @@ NEW:
Added a 20% chance to eject a driver from destroyed vehicles. Added a 20% chance to eject a driver from destroyed vehicles.
Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings. Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings.
Decreased the Oil Derrick cash rate from every 10 seconds to every 15 seconds. Decreased the Oil Derrick cash rate from every 10 seconds to every 15 seconds.
Overhauled the Atom Bomb's damage model and introduced damage falloff over a wide radius.
Athena: Athena:
Reduced strategic victory timer to 3 minutes. Reduced strategic victory timer to 3 minutes.
Increased the size of the starting islands. Increased the size of the starting islands.

View File

@@ -1007,120 +1007,101 @@ SCUD:
WaterImpactSound: splash9.aud WaterImpactSound: splash9.aud
Atomic: Atomic:
ValidTargets: Ground, Water, Air
Warhead@impact: Warhead@impact:
Damage: 1000 Damage: 1500
Spread: 6 Spread: 24
SmudgeType: Scorch
Size: 1
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke Explosion: nuke
WaterExplosion: nuke WaterExplosion: nuke
InfDeath: 5 InfDeath: 5
ImpactSound: kaboom1.aud ImpactSound: kaboom1.aud
Warhead@areanuke1: Warhead@areanuke1:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 48
Size: 2,1 SmudgeType: Scorch
Size: 2
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5 Delay: 5
InfDeath: 5 InfDeath: 5
ImpactSound: kaboom22.aud ImpactSound: kaboom22.aud
Warhead@areanuke2: Warhead@areanuke2:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 72
Size: 3,2 SmudgeType: Scorch
Size: 3
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10 Delay: 10
InfDeath: 5 InfDeath: 5
Warhead@areanuke3: Warhead@areanuke3:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 96
Size: 4,3 SmudgeType: Scorch
Size: 4
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15 Delay: 15
InfDeath: 5 InfDeath: 5
Warhead@areanuke4: Warhead@areanuke4:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 120
SmudgeType: Scorch SmudgeType: Scorch
Size: 5,4 Size: 5
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 20 Delay: 20
InfDeath: 5 InfDeath: 5
MiniNuke: MiniNuke:
ValidTargets: Ground, Water, Air
Warhead@impact: Warhead@impact:
Damage: 800 Damage: 1500
Spread: 6 Spread: 24
Size: 1
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke Explosion: nuke
WaterExplosion: nuke WaterExplosion: nuke
InfDeath: 5 InfDeath: 5
ImpactSound: kaboom1.aud ImpactSound: kaboom1.aud
Warhead@areanuke1: Warhead@areanuke1:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 48
Size: 2,1 Size: 2
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5 Delay: 5
InfDeath: 5 InfDeath: 5
ImpactSound: kaboom22 ImpactSound: kaboom22
Warhead@areanuke2: Warhead@areanuke2:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 72
Size: 3,2 Size: 3
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10 Delay: 10
InfDeath: 5 InfDeath: 5
Warhead@areanuke3: Warhead@areanuke3:
DamageModel: PerCell Damage: 600
Damage: 180 Spread: 96
Size: 4,3 Size: 4
SmudgeType: Scorch SmudgeType: Scorch
Ore: true Ore: true
Versus: Versus:
None: 90% Concrete: 25%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15 Delay: 15
InfDeath: 5 InfDeath: 5