Merge pull request #4279 from ScottNZ/balance

Rework ra nuke to deal more damage to vehicles
This commit is contained in:
Matthias Mailänder
2013-12-10 04:16:52 -08:00
2 changed files with 43 additions and 61 deletions

View File

@@ -48,6 +48,7 @@ NEW:
Added a 20% chance to eject a driver from destroyed vehicles.
Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings.
Decreased the Oil Derrick cash rate from every 10 seconds to every 15 seconds.
Overhauled the Atom Bomb's damage model and introduced damage falloff over a wide radius.
Athena:
Reduced strategic victory timer to 3 minutes.
Increased the size of the starting islands.

View File

@@ -1007,120 +1007,101 @@ SCUD:
WaterImpactSound: splash9.aud
Atomic:
ValidTargets: Ground, Water, Air
Warhead@impact:
Damage: 1000
Spread: 6
Damage: 1500
Spread: 24
SmudgeType: Scorch
Size: 1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Damage: 600
Spread: 48
SmudgeType: Scorch
Size: 2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22.aud
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Damage: 600
Spread: 72
SmudgeType: Scorch
Size: 3
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
Damage: 600
Spread: 96
SmudgeType: Scorch
Size: 4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 15
InfDeath: 5
Warhead@areanuke4:
DamageModel: PerCell
Damage: 180
Damage: 600
Spread: 120
SmudgeType: Scorch
Size: 5,4
Size: 5
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 20
InfDeath: 5
MiniNuke:
ValidTargets: Ground, Water, Air
Warhead@impact:
Damage: 800
Spread: 6
Damage: 1500
Spread: 24
Size: 1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Damage: 600
Spread: 48
Size: 2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Damage: 600
Spread: 72
Size: 3
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
Damage: 600
Spread: 96
Size: 4
SmudgeType: Scorch
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Concrete: 25%
Delay: 15
InfDeath: 5