cleaned up unused bits in attackmove
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@@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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public class AttackMove : Move
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{
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public AttackMove(int2 destination) : base(destination) { }
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public AttackMove(int2 destination, int nearEnough) : base(destination, nearEnough) { }
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public AttackMove(int2 destination, Actor ignoreBuilding) : base(destination, ignoreBuilding) { }
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public AttackMove(Actor target, int range) : base(target, range) { }
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public AttackMove(Target target, int range) : base(target, range) { }
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public AttackMove(Func<List<int2>> getPath) : base(getPath) { }
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}
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}
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@@ -1,13 +1,21 @@
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using System;
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackMoveInfo : TraitInfo<AttackMove>
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{
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//public object Create(ActorInitializer init) { return new AttackMove(init.self); }
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public readonly bool JustMove = false;
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}
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@@ -18,9 +26,8 @@ namespace OpenRA.Mods.RA
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "AttackMove")
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{
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return "AttackMove";
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}
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return null;
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}
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@@ -77,7 +77,7 @@
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="AttackBase.cs" />
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<Compile Include="AttackMoveTrait.cs" />
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<Compile Include="AttackMove.cs" />
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<Compile Include="Buildable.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Crates\CloakCrateAction.cs" />
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