Use the current position for projectile explosions. Fixes #3795.

This commit is contained in:
Paul Chote
2013-10-16 17:31:28 +13:00
parent 32673344a8
commit 8aa76b07cb

View File

@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Effects
else
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(target, args.SourceActor, args.Weapon, args.FirepowerModifier);
Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
}
}
}