Use the current position for projectile explosions. Fixes #3795.
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@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Effects
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else
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(target, args.SourceActor, args.Weapon, args.FirepowerModifier);
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Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
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}
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}
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}
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