Let submarines detect other submarines
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@@ -10,7 +10,7 @@ SS:
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Cost: 950
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Cost: 950
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Tooltip:
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Tooltip:
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Name: Submarine
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Name: Submarine
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Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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Description: Submerged anti-ship unit armed with\ntorpedoes.\nCan detect other submarines.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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Health:
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Health:
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HP: 250
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HP: 250
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Armor:
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Armor:
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@@ -43,6 +43,10 @@ SS:
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RepairableNear:
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RepairableNear:
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: HoldFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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RenderDetectionCircle:
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MSUB:
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MSUB:
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Inherits: ^Ship
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Inherits: ^Ship
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@@ -56,7 +60,7 @@ MSUB:
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Cost: 2400
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Cost: 2400
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Tooltip:
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Tooltip:
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Name: Missile Submarine
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Name: Missile Submarine
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Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
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Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -89,6 +93,10 @@ MSUB:
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RepairableNear:
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RepairableNear:
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: HoldFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4
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RenderDetectionCircle:
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DD:
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DD:
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Inherits: ^Ship
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Inherits: ^Ship
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