Merge pull request #11578 from abcdefg30/turretedDeath

Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
This commit is contained in:
Oliver Brakmann
2016-07-13 19:09:08 +02:00
committed by GitHub

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@@ -172,7 +172,8 @@ namespace OpenRA.Mods.Common.Traits
init.Add(facings);
}
facings.Value(self.World).Add(Name, TurretFacing);
if (!facings.Value(self.World).ContainsKey(Name))
facings.Value(self.World).Add(Name, TurretFacing);
}
void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)