Fix map placed buildings with INotifyBuildComplete
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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
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: base(self, baseFacing)
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: base(self, baseFacing)
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{
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{
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if( Game.skipMakeAnims || !self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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if( Game.skipMakeAnims || !self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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Complete( self );
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anim.PlayThen( "idle", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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else
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else
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anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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}
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}
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