Remove ability for Sniper to capture churches.
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@@ -101,38 +101,6 @@ V01:
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Name: Church
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RevealsShroud:
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Range: 10c0
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TransformOnCapture:
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IntoActor: v01.sniper
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SkipMakeAnims: true
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Capturable:
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Type: CivilianBuilding
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CaptureThreshold: 1
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V01.SNIPER:
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Inherits: V01
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RenderBuilding:
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Image: V01
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RenderRangeCircle:
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AutoTarget:
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Turreted:
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ROT: 255
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Armament:
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Weapon: Sniper
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LocalOffset: 469,0,0
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AttackTurreted:
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Cargo:
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InitialUnits: sniper
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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TransformOnPassenger@Sniper:
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PassengerTypes: sniper
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OnExit: v01
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SkipMakeAnims: true
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BecomeNeutral: true
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-Capturable:
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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@@ -548,36 +516,6 @@ V25:
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Name: Church
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RevealsShroud:
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Range: 10c0
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TransformOnCapture:
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IntoActor: v25.sniper
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SkipMakeAnims: true
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Capturable:
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Type: CivilianBuilding
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CaptureThreshold: 1
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V25.SNIPER:
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Inherits: V25
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RenderBuilding:
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Image: V25
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RenderRangeCircle:
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AutoTarget:
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Turreted:
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ROT: 255
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Armament:
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Weapon: Sniper
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LocalOffset: 469,0,0
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AttackTurreted:
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Cargo:
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InitialUnits: sniper
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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TransformOnPassenger@Sniper:
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PassengerTypes: sniper
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OnExit: v25
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SkipMakeAnims: true
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BecomeNeutral: true
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-Capturable:
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V26:
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Inherits: ^DesertCivBuilding
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@@ -533,10 +533,6 @@ SNIPER:
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CloakSound:
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UncloakSound:
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UncloakOnMove: yes
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Captures:
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CaptureTypes: CivilianBuilding
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Sabotage: no
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SabotageHPRemoval: 0
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DetectCloaked:
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Range: 6
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