Merge pull request #5845 from Mailaender/new-lua-chatline
Added Media.AddChatLine to the new Lua API
This commit is contained in:
@@ -543,6 +543,7 @@
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<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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<Compile Include="ProductionQueueFromSelection.cs" />
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<Compile Include="Scripting\Global\MediaGlobal.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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29
OpenRA.Mods.RA/Scripting/Global/MediaGlobal.cs
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29
OpenRA.Mods.RA/Scripting/Global/MediaGlobal.cs
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@@ -0,0 +1,29 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Scripting
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{
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[ScriptGlobal("Media")]
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public class MediaGlobal : ScriptGlobal
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{
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public MediaGlobal(ScriptContext context) : base(context) { }
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[Desc("Display a text message to the player.")]
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public void DisplayMessage(string text, string prefix = "Mission") // TODO: expose HSLColor to Lua and add as parameter
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{
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if (string.IsNullOrEmpty(text))
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return;
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Game.AddChatLine(Color.White, prefix, text);
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}
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}
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}
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@@ -117,6 +117,7 @@ SendUnits = function(entryCell, unitTypes, interval, targetCell)
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SendWave()
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else
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Trigger.AfterDelay(3000, SovietsRetreating)
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Media.DisplayMessage("You survived the onslaught!")
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end
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end
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@@ -129,6 +130,8 @@ SendWave = function()
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local units = wave[3]
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local target = Utils.Random(wave[4]).Location
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Media.DisplayMessage("Defend Fort Lonestar at all costs!")
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print(string.format("Sending wave %i in %i.", Wave, delay))
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Trigger.AfterDelay(delay, function() SendUnits(entry, units, 40, target) end)
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end
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