Temporary work-around for D2k deviator missile

The lint check doesn't handle player palettes properly yet.
This commit is contained in:
reaperrr
2015-09-16 00:34:58 +02:00
parent ec277be9b6
commit 8e737d09c1

View File

@@ -59,7 +59,8 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
[PaletteReference] public readonly string TrailPalette = "effect";
// TODO: Re-add PaletteReference as soon as it handles player palettes
public readonly string TrailPalette = "effect";
public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0;