Temporary work-around for D2k deviator missile
The lint check doesn't handle player palettes properly yet.
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@@ -59,7 +59,8 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Interval in ticks between each spawned Trail animation.")]
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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public readonly int TrailInterval = 2;
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[PaletteReference] public readonly string TrailPalette = "effect";
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// TODO: Re-add PaletteReference as soon as it handles player palettes
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public readonly string TrailPalette = "effect";
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public readonly bool TrailUsePlayerPalette = false;
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public readonly bool TrailUsePlayerPalette = false;
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public readonly int ContrailLength = 0;
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public readonly int ContrailLength = 0;
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