Use RgbaColorRenderer in UISpriteRenderable.

This commit is contained in:
Paul Chote
2015-12-10 18:30:29 +00:00
parent 1b755d9833
commit 8e9318e64d
2 changed files with 3 additions and 3 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = screenPos + sprite.Offset;
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)