Use RgbaColorRenderer in UISpriteRenderable.

This commit is contained in:
Paul Chote
2015-12-10 18:30:29 +00:00
parent 1b755d9833
commit 8e9318e64d
2 changed files with 3 additions and 3 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var offset = screenPos + sprite.Offset; var offset = screenPos + sprite.Offset;
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
top.Y -= 1; top.Y -= 1;
} }
Game.Renderer.LineRenderer.DrawLine(bottom, top, color); Game.Renderer.RgbaColorRenderer.DrawLine(bottom, top, 1, color);
} }
} }
else else
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Widgets
right.X -= 1; right.X -= 1;
} }
Game.Renderer.LineRenderer.DrawLine(left, right, color); Game.Renderer.RgbaColorRenderer.DrawLine(left, right, 1, color);
} }
} }
else else