Use RgbaColorRenderer in UISpriteRenderable.
This commit is contained in:
@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
|
|||||||
public void RenderDebugGeometry(WorldRenderer wr)
|
public void RenderDebugGeometry(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
var offset = screenPos + sprite.Offset;
|
var offset = screenPos + sprite.Offset;
|
||||||
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
|
Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
top.Y -= 1;
|
top.Y -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Game.Renderer.LineRenderer.DrawLine(bottom, top, color);
|
Game.Renderer.RgbaColorRenderer.DrawLine(bottom, top, 1, color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
right.X -= 1;
|
right.X -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Game.Renderer.LineRenderer.DrawLine(left, right, color);
|
Game.Renderer.RgbaColorRenderer.DrawLine(left, right, 1, color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user