Clean up viewport internals.
This commit is contained in:
@@ -141,8 +141,8 @@ namespace OpenRA
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// worldRenderer is null during the initial install/download screen
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if (worldRenderer != null)
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{
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Game.Renderer.BeginFrame(worldRenderer.Viewport.Location, Zoom);
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Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation.ToInt2()));
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Game.Renderer.BeginFrame(worldRenderer.Viewport.TopLeft.ToFloat2(), Zoom);
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Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation));
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worldRenderer.Draw();
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}
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else
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@@ -161,9 +161,8 @@ namespace OpenRA.Graphics
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GenerateSprites(shroud);
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var clipRect = wr.Viewport.WorldBounds(wr.world);
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// We draw the shroud when disabled to hide the sharp map edges
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var clipRect = wr.Viewport.CellBounds;
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DrawShroud(wr, clipRect, sprites, shroudPalette);
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if (world.LobbyInfo.GlobalSettings.Fog)
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@@ -46,36 +46,14 @@ namespace OpenRA.Graphics
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public void Draw(WorldRenderer wr, Viewport viewport)
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{
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int verticesPerRow = 4*map.Bounds.Width;
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int visibleRows = (int)(Game.Renderer.Resolution.Height * 1f / Game.CellSize / viewport.Zoom + 2);
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int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
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int lastRow = firstRow + visibleRows;
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var verticesPerRow = 4*map.Bounds.Width;
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var bounds = viewport.CellBounds;
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var firstRow = bounds.Top - map.Bounds.Top;
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var lastRow = bounds.Bottom - map.Bounds.Top;
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if (lastRow < 0 || firstRow > map.Bounds.Height)
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return;
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if (world.VisibleBounds.HasValue)
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{
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var r = world.VisibleBounds.Value;
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if (firstRow < r.Top - map.Bounds.Top)
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firstRow = r.Top - map.Bounds.Top;
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if (firstRow > r.Bottom - map.Bounds.Top)
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firstRow = r.Bottom - map.Bounds.Top;
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}
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// Sanity checking
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if (firstRow < 0)
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firstRow = 0;
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if (lastRow > map.Bounds.Height)
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lastRow = map.Bounds.Height;
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if (lastRow < firstRow)
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lastRow = firstRow;
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Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
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vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
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PrimitiveType.QuadList, wr.Theater.Sheet);
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
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var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f*font.Measure(text).ToFloat2();
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var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
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font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
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}
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@@ -12,7 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Widgets;
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using OpenRA.Support;
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namespace OpenRA.Graphics
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@@ -20,157 +19,6 @@ namespace OpenRA.Graphics
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[Flags]
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public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 }
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public class Viewport
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{
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readonly Rectangle mapBounds;
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Rectangle scrollLimits;
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int2 scrollPosition;
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// Top-left of the viewport, in world-px units
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public float2 Location { get { return scrollPosition; } }
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public float2 CenterLocation { get { return scrollPosition + 0.5f/Zoom * new float2(Game.Renderer.Resolution); } }
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public Rectangle WorldRect
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{
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get
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{
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return new Rectangle(scrollPosition.X / Game.CellSize,
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scrollPosition.Y / Game.CellSize,
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(int)(Game.Renderer.Resolution.Width / Zoom / Game.CellSize),
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(int)(Game.Renderer.Resolution.Height / Zoom / Game.CellSize));
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}
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}
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float zoom = 1f;
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public float Zoom
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{
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get
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{
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return zoom;
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}
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set
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{
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var oldCenter = CenterLocation;
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zoom = value;
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// Update scroll limits
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var viewTL = (Game.CellSize*new float2(mapBounds.Left, mapBounds.Top)).ToInt2();
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var viewBR = (Game.CellSize*new float2(mapBounds.Right, mapBounds.Bottom)).ToInt2();
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var border = (.5f/Zoom * new float2(Game.Renderer.Resolution)).ToInt2();
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scrollLimits = Rectangle.FromLTRB(viewTL.X - border.X,
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viewTL.Y - border.Y,
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viewBR.X - border.X,
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viewBR.Y - border.Y);
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// Re-center viewport
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scrollPosition = NormalizeScrollPosition((oldCenter - 0.5f / Zoom * new float2(Game.Renderer.Resolution)).ToInt2());
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}
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}
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public static int TicksSinceLastMove = 0;
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public static int2 LastMousePos;
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public void Scroll(float2 delta)
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{
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Scroll(delta, false);
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}
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public void Scroll(float2 delta, bool ignoreBorders)
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{
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// Convert from world-px to viewport-px
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var d = (1f/Zoom*delta).ToInt2();
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var newScrollPosition = scrollPosition + d;
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if(!ignoreBorders)
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newScrollPosition = NormalizeScrollPosition(newScrollPosition);
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scrollPosition = newScrollPosition;
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}
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int2 NormalizeScrollPosition(int2 newScrollPosition)
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{
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return newScrollPosition.Clamp(scrollLimits);
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}
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public ScrollDirection GetBlockedDirections()
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{
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var ret = ScrollDirection.None;
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if(scrollPosition.Y <= scrollLimits.Top) ret |= ScrollDirection.Up;
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if(scrollPosition.X <= scrollLimits.Left) ret |= ScrollDirection.Left;
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if(scrollPosition.Y >= scrollLimits.Bottom) ret |= ScrollDirection.Down;
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if(scrollPosition.X >= scrollLimits.Right) ret |= ScrollDirection.Right;
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return ret;
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}
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public Viewport(Rectangle mapBounds)
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{
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this.mapBounds = mapBounds;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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scrollPosition = new int2(scrollLimits.Location) + new int2(scrollLimits.Size)/2;
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}
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// Convert from viewport coords to cell coords (not px)
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public CPos ViewToWorld(MouseInput mi) { return ViewToWorld(mi.Location); }
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public CPos ViewToWorld(int2 loc)
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{
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return (CPos)( (1f / Game.CellSize) * (1f/Zoom*loc.ToFloat2() + Location) ).ToInt2();
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}
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public int2 ViewToWorldPx(int2 loc) { return (1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
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public int2 WorldToViewPx(int2 loc) { return (Zoom * (loc.ToFloat2() - Location)).ToInt2(); }
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public void Center(float2 loc)
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{
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scrollPosition = NormalizeScrollPosition((Game.CellSize * loc - 1f/(2*Zoom)*new float2(Game.Renderer.Resolution)).ToInt2());
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}
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public void Center(WPos pos)
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{
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Center(new float2(pos.X / 1024f, (pos.Y + pos.Z) / 1024f));
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}
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public void Center(IEnumerable<Actor> actors)
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{
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if (!actors.Any())
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return;
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Center(actors.Select(a => a.CenterPosition).Average());
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}
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// Rectangle (in viewport coords) that contains things to be drawn
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public Rectangle ViewBounds(World world)
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{
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var r = WorldBounds(world);
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var origin = Location.ToInt2();
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var left = Math.Max(0, Game.CellSize * r.Left - origin.X)*Zoom;
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var top = Math.Max(0, Game.CellSize * r.Top - origin.Y)*Zoom;
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var right = Math.Min((Game.CellSize * r.Right - origin.X) * Zoom, Game.Renderer.Resolution.Width);
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var bottom = Math.Min((Game.CellSize * r.Bottom - origin.Y) * Zoom, Game.Renderer.Resolution.Height);
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return Rectangle.FromLTRB((int)left, (int)top, (int)right, (int)bottom);
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}
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int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
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Rectangle cachedRect;
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// Rectangle (in cell coords) of cells that are currently visible on the screen
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public Rectangle WorldBounds(World world)
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{
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if (cachedScroll != scrollPosition)
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{
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var boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
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var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
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var br = ViewToWorld(new int2(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)).ToInt2() + boundary;
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cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
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cachedScroll = scrollPosition;
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}
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var b = world.VisibleBounds;
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return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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public static class ViewportExts
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{
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public static bool Includes(this ScrollDirection d, ScrollDirection s)
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@@ -183,4 +31,135 @@ namespace OpenRA.Graphics
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return (d.Includes(s) != val) ? d ^ s : d;
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}
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}
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public class Viewport
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{
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readonly WorldRenderer worldRenderer;
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// Map bounds (world-px)
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readonly Rectangle mapBounds;
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// Viewport geometry (world-px)
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public int2 CenterLocation { get; private set; }
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public int2 TopLeft { get { return CenterLocation - viewportSize / 2; } }
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public int2 BottomRight { get { return CenterLocation + viewportSize / 2; } }
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int2 viewportSize;
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bool cellBoundsDirty = true;
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float zoom = 1f;
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public float Zoom
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{
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get
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{
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return zoom;
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}
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set
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{
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zoom = value;
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viewportSize = (1f / zoom * new float2(Game.Renderer.Resolution)).ToInt2();
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cellBoundsDirty = true;
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}
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}
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public static int TicksSinceLastMove = 0;
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public static int2 LastMousePos;
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public ScrollDirection GetBlockedDirections()
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{
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var ret = ScrollDirection.None;
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if (CenterLocation.Y <= mapBounds.Top)
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ret |= ScrollDirection.Up;
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if (CenterLocation.X <= mapBounds.Left)
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ret |= ScrollDirection.Left;
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if (CenterLocation.Y >= mapBounds.Bottom)
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ret |= ScrollDirection.Down;
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if (CenterLocation.X >= mapBounds.Right)
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ret |= ScrollDirection.Right;
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return ret;
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}
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public Viewport(WorldRenderer wr, Map map)
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{
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worldRenderer = wr;
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// Calculate map bounds in world-px
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var b = map.Bounds;
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var tl = wr.ScreenPxPosition(new CPos(b.Left, b.Top).TopLeft);
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var br = wr.ScreenPxPosition(new CPos(b.Right, b.Bottom).BottomRight);
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mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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CenterLocation = (tl + br) / 2;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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}
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public CPos ViewToWorld(int2 view)
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{
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return worldRenderer.Position(ViewToWorldPx(view)).ToCPos();
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}
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public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
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public void Center(IEnumerable<Actor> actors)
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{
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if (!actors.Any())
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return;
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Center(actors.Select(a => a.CenterPosition).Average());
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}
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public void Center(WPos pos)
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{
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CenterLocation = worldRenderer.ScreenPxPosition(pos).Clamp(mapBounds);
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cellBoundsDirty = true;
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}
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public void Scroll(float2 delta, bool ignoreBorders)
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{
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// Convert scroll delta from world-px to viewport-px
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CenterLocation += (1f / Zoom * delta).ToInt2();
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cellBoundsDirty = true;
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if (!ignoreBorders)
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CenterLocation = CenterLocation.Clamp(mapBounds);
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}
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// Rectangle (in viewport coords) that contains things to be drawn
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static readonly Rectangle ScreenClip = Rectangle.FromLTRB(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
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public Rectangle ScissorBounds
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{
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get
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{
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var r = CellBounds;
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var ctl = new CPos(r.Left, r.Top).TopLeft;
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var cbr = new CPos(r.Right, r.Bottom).TopLeft;
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var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
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var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
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return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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}
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}
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// Rectangle (in cell coords) of cells that are currently visible on the screen
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Rectangle cachedRect;
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public Rectangle CellBounds
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{
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get
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{
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if (cellBoundsDirty)
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{
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var boundary = new CVec(1, 1);
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var tl = worldRenderer.Position(TopLeft).ToCPos() - boundary;
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var br = worldRenderer.Position(BottomRight).ToCPos() + boundary;
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cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), worldRenderer.world.Map.Bounds);
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cellBoundsDirty = false;
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}
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var b = worldRenderer.world.VisibleBounds;
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return b.HasValue ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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}
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
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internal WorldRenderer(World world)
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{
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this.world = world;
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Viewport = new Viewport(world.Map.Bounds);
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Viewport = new Viewport(this, world.Map);
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palette = new HardwarePalette();
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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@@ -76,10 +76,7 @@ namespace OpenRA.Graphics
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List<IRenderable> GenerateRenderables()
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{
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var comparer = new RenderableComparer(this);
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var vb = Viewport.ViewBounds(world);
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var tl = Viewport.ViewToWorldPx(new int2(vb.Left, vb.Top));
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var br = Viewport.ViewToWorldPx(new int2(vb.Right, vb.Bottom));
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var actors = world.ScreenMap.ActorsInBox(tl, br)
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var actors = world.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
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.Append(world.WorldActor)
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.ToList();
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@@ -117,7 +114,7 @@ namespace OpenRA.Graphics
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return;
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var renderables = GenerateRenderables();
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var bounds = Viewport.ViewBounds(world);
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var bounds = Viewport.ScissorBounds;
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Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
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terrainRenderer.Draw(this, Viewport);
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@@ -37,7 +37,7 @@ namespace OpenRA.Traits
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rt.info.PaletteRef = wr.Palette(rt.info.Palette);
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}
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var clip = wr.Viewport.WorldBounds(world);
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var clip = wr.Viewport.CellBounds;
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for (var x = clip.Left; x < clip.Right; x++)
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{
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for (var y = clip.Top; y < clip.Bottom; y++)
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@@ -50,7 +50,7 @@ namespace OpenRA.Traits
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float GetIntensity()
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{
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var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation.ToInt2());
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var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation);
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var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
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e => (float)e.Intensity / (e.Position - cp).LengthSquared);
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@@ -152,7 +152,7 @@ namespace OpenRA.Widgets
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
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worldRenderer.Viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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worldRenderer.Viewport.Scroll((Viewport.LastMousePos - mi.Location) * d, false);
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return true;
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}
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@@ -195,7 +195,7 @@ namespace OpenRA.Widgets
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var length = Math.Max(1, scroll.Length);
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scroll *= (1f / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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worldRenderer.Viewport.Scroll(scroll);
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worldRenderer.Viewport.Scroll(scroll, false);
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}
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}
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@@ -90,12 +90,8 @@ namespace OpenRA.Widgets
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if (MultiClick)
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{
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var unit = world.ScreenMap.ActorsAt(xy).FirstOrDefault();
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var visibleWorld = worldRenderer.Viewport.ViewBounds(world);
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var topLeft = worldRenderer.Viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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var bottomRight = worldRenderer.Viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
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var newSelection2= SelectActorsInBox(world, topLeft, bottomRight,
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a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
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var newSelection2 = SelectActorsInBox(world, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
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a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
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|
||||
world.Selection.Combine(world, newSelection2, true, false);
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = MinimapPixelToCell(mi.Location);
|
||||
var pos = cell.CenterPosition;
|
||||
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
|
||||
worldRenderer.Viewport.Center(cell.ToFloat2());
|
||||
worldRenderer.Viewport.Center(cell.CenterPosition);
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
|
||||
{
|
||||
@@ -153,10 +153,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Draw viewport rect
|
||||
if (hasRadar)
|
||||
{
|
||||
var wr = worldRenderer.Viewport.WorldRect;
|
||||
var wro = new CPos(wr.X, wr.Y);
|
||||
var tl = CellToMinimapPixel(wro);
|
||||
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
|
||||
var tl = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.TopLeft).ToCPos());
|
||||
var br = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.BottomRight).ToCPos());
|
||||
|
||||
Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
|
||||
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
|
||||
|
||||
@@ -53,8 +53,7 @@ namespace OpenRA.Mods.RA
|
||||
var doDim = refreshTick - world.FrameNumber <= 0;
|
||||
if (doDim) refreshTick = world.FrameNumber + 20;
|
||||
|
||||
var viewBounds = wr.Viewport.WorldBounds(world);
|
||||
|
||||
var viewBounds = wr.Viewport.CellBounds;
|
||||
foreach (var pair in layers)
|
||||
{
|
||||
var c = (pair.Key != null) ? pair.Key.Color.RGB : Color.PaleTurquoise;
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var cliprect = wr.Viewport.WorldBounds(world);
|
||||
var cliprect = wr.Viewport.CellBounds;
|
||||
var pal = wr.Palette("terrain");
|
||||
|
||||
foreach (var kv in tiles)
|
||||
|
||||
Reference in New Issue
Block a user