Remove unnecessary D2k ValidTargets entries

This commit is contained in:
reaperrr
2015-10-24 13:45:30 +02:00
parent 2a6a46f120
commit 943e43a738

View File

@@ -25,7 +25,6 @@ Bazooka:
ReloadDelay: 40
Range: 3c0
Report: ROCKET1.WAV
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 281
Inaccuracy: 256
@@ -39,7 +38,6 @@ Bazooka:
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 300
ValidTargets: Ground
Versus:
none: 8
wall: 75
@@ -84,14 +82,12 @@ M_LMG:
ReloadDelay: 40
Range: 2c512
Report: MGUN2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
ValidTargets: Ground
Versus:
wall: 10
building: 25
@@ -132,14 +128,12 @@ Fremen_L:
Delay: 5
Range: 3c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
ValidTargets: Ground
Versus:
none: 25
building: 50
@@ -214,7 +208,6 @@ Rocket:
ReloadDelay: 30
Range: 3c512
Report: ROCKET1.WAV
ValidTargets: Ground
Projectile: Missile
Inaccuracy: 256
Image: RPG
@@ -228,7 +221,6 @@ Rocket:
Spread: 160
Falloff: 100, 50, 25, 0
Damage: 250
ValidTargets: Ground
Versus:
none: 25
building: 50