changed cost of various structures.
money is limited, shouldnt be wasted on pointless things that take extra time building for no reason. Like, power stations, barracks. Some changes inspired by original dune 2000 stats. Other buildings left as is, because we're not trying to copy the original game. Light factory made super cheap to distinguish it from heavy factory. It should make poor-man's units, relatively quickly. Things that sort of suffice at countering better heavy units like tanks, while pursuing a different strategy. No buildings cost more than $2000, because it's not really necessary to have things be that expensive (from what I can tell). It just wastes time and cuts down possibilities for strategy by making certain things out of reach and forcing everyone into similar strategies. Research facilities that unlock units (outpost, high tech factory, research facility) all ~1000. Starport made 2000 so that it's not too cheap since it's good, but not inaccessible as a mid-game strategy.
This commit is contained in:
@@ -20,11 +20,11 @@
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Production:
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Production:
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Produces: Building
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Produces: Building
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Valued:
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Valued:
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Cost: 2500
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: Construction Yard
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Name: Construction Yard
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CustomSellValue:
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CustomSellValue:
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Value: 2500
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Value: 2000
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BaseBuilding:
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BaseBuilding:
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ProductionBar:
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ProductionBar:
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@@ -37,7 +37,7 @@
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Selectable:
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Selectable:
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Bounds: 64,64
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Bounds: 64,64
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Valued:
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Valued:
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Cost: 400
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Cost: 300
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Tooltip:
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Tooltip:
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Name: Windtrap
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Name: Windtrap
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Description: Provides power for other structures
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Description: Provides power for other structures
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@@ -63,7 +63,7 @@
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Selectable:
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Selectable:
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Bounds: 64,64
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Bounds: 64,64
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Valued:
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Valued:
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Cost: 500
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Cost: 300
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Tooltip:
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Tooltip:
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Name: Barracks
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Name: Barracks
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Description: Trains infantry
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Description: Trains infantry
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@@ -175,7 +175,7 @@
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Selectable:
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Selectable:
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Bounds: 96,64
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Bounds: 96,64
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Valued:
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Valued:
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Cost: 1000
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Cost: 500
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Tooltip:
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Tooltip:
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Name: Light Factory
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Name: Light Factory
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Description: Produces light vehicles
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Description: Produces light vehicles
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@@ -272,7 +272,7 @@
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^STARPORT:
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^STARPORT:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Valued:
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Cost: 3000
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: Starport
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Name: Starport
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Description: Dropzone for cheap reinforcements\n Requires power to operate
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Description: Dropzone for cheap reinforcements\n Requires power to operate
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@@ -363,7 +363,7 @@ GUNTOWER:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Hotkey: g
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Hotkey: g
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Valued:
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Valued:
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Cost: 600
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Cost: 550
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Tooltip:
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Tooltip:
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Name: Gun Tower
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Name: Gun Tower
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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@@ -420,7 +420,7 @@ ROCKETTOWER:
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BuildPaletteOrder: 55
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BuildPaletteOrder: 55
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Hotkey: m
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Hotkey: m
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Valued:
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Valued:
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Cost: 800
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Cost: 750
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Tooltip:
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Tooltip:
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Name: Missile Tower
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Name: Missile Tower
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Icon: rturreticon
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Icon: rturreticon
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@@ -479,7 +479,7 @@ REPAIR:
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BuildPaletteOrder: 45
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BuildPaletteOrder: 45
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Hotkey: e
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Hotkey: e
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Valued:
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Valued:
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Cost: 1000
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Cost: 800
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Tooltip:
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Tooltip:
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Name: Repair Pad
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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Description: Repairs vehicles\n Allows construction of MCVs
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@@ -510,7 +510,7 @@ REPAIR:
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Selectable:
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Selectable:
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Bounds: 96,96
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Bounds: 96,96
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Valued:
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Valued:
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Cost: 2000
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Cost: 1150
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Tooltip:
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Tooltip:
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Name: High Tech Facility
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Name: High Tech Facility
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Description: Unlocks advanced technology
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Description: Unlocks advanced technology
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@@ -538,7 +538,7 @@ RESEARCH:
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Selectable:
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Selectable:
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Bounds: 96,64
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Bounds: 96,64
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Valued:
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Valued:
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Cost: 2500
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Cost: 1000
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Tooltip:
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Tooltip:
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Name: IX Research Center
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Name: IX Research Center
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Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
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Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
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@@ -546,7 +546,7 @@ RESEARCH:
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Image: carryallicon
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Image: carryallicon
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UnitType: carryall.infantry
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UnitType: carryall.infantry
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FlareTime: 0
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FlareTime: 0
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ChargeTime: 360
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ChargeTime: 280
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Description: Paratroopers
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Description: Paratroopers
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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Prerequisites: HIGHTECHO
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Prerequisites: HIGHTECHO
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@@ -573,7 +573,7 @@ RESEARCH:
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Selectable:
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Selectable:
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Bounds: 96,96
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Bounds: 96,96
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Valued:
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Valued:
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Cost: 4000
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: Palace
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Name: Palace
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Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
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Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
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