953bda65de981abf7bd67a80ffc0b57d6868ab2f
money is limited, shouldnt be wasted on pointless things that take extra time building for no reason. Like, power stations, barracks. Some changes inspired by original dune 2000 stats. Other buildings left as is, because we're not trying to copy the original game. Light factory made super cheap to distinguish it from heavy factory. It should make poor-man's units, relatively quickly. Things that sort of suffice at countering better heavy units like tanks, while pursuing a different strategy. No buildings cost more than $2000, because it's not really necessary to have things be that expensive (from what I can tell). It just wastes time and cuts down possibilities for strategy by making certain things out of reach and forcing everyone into similar strategies. Research facilities that unlock units (outpost, high tech factory, research facility) all ~1000. Starport made 2000 so that it's not too cheap since it's good, but not inaccessible as a mid-game strategy.
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OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.open-ra.org
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/openra/openra

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000 (experimental)
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL and Compiling on how to set up an OpenRA development environment.
- Read HACKING for an overview of the engine.
- To get your patches merged please adhere to the Contributing guidelines.
- Some insights on the upcoming Translation framework.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
- If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org
Modding
- There exists an incomplete Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile
Support
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