changed cost of various structures.

money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
This commit is contained in:
psydev
2013-04-14 23:34:28 -07:00
parent 9728992997
commit 953bda65de

View File

@@ -20,11 +20,11 @@
Production: Production:
Produces: Building Produces: Building
Valued: Valued:
Cost: 2500 Cost: 2000
Tooltip: Tooltip:
Name: Construction Yard Name: Construction Yard
CustomSellValue: CustomSellValue:
Value: 2500 Value: 2000
BaseBuilding: BaseBuilding:
ProductionBar: ProductionBar:
@@ -37,7 +37,7 @@
Selectable: Selectable:
Bounds: 64,64 Bounds: 64,64
Valued: Valued:
Cost: 400 Cost: 300
Tooltip: Tooltip:
Name: Windtrap Name: Windtrap
Description: Provides power for other structures Description: Provides power for other structures
@@ -63,7 +63,7 @@
Selectable: Selectable:
Bounds: 64,64 Bounds: 64,64
Valued: Valued:
Cost: 500 Cost: 300
Tooltip: Tooltip:
Name: Barracks Name: Barracks
Description: Trains infantry Description: Trains infantry
@@ -175,7 +175,7 @@
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Valued: Valued:
Cost: 1000 Cost: 500
Tooltip: Tooltip:
Name: Light Factory Name: Light Factory
Description: Produces light vehicles Description: Produces light vehicles
@@ -272,7 +272,7 @@
^STARPORT: ^STARPORT:
Inherits: ^Building Inherits: ^Building
Valued: Valued:
Cost: 3000 Cost: 2000
Tooltip: Tooltip:
Name: Starport Name: Starport
Description: Dropzone for cheap reinforcements\n Requires power to operate Description: Dropzone for cheap reinforcements\n Requires power to operate
@@ -363,7 +363,7 @@ GUNTOWER:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Hotkey: g Hotkey: g
Valued: Valued:
Cost: 600 Cost: 550
Tooltip: Tooltip:
Name: Gun Tower Name: Gun Tower
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -420,7 +420,7 @@ ROCKETTOWER:
BuildPaletteOrder: 55 BuildPaletteOrder: 55
Hotkey: m Hotkey: m
Valued: Valued:
Cost: 800 Cost: 750
Tooltip: Tooltip:
Name: Missile Tower Name: Missile Tower
Icon: rturreticon Icon: rturreticon
@@ -479,7 +479,7 @@ REPAIR:
BuildPaletteOrder: 45 BuildPaletteOrder: 45
Hotkey: e Hotkey: e
Valued: Valued:
Cost: 1000 Cost: 800
Tooltip: Tooltip:
Name: Repair Pad Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs Description: Repairs vehicles\n Allows construction of MCVs
@@ -510,7 +510,7 @@ REPAIR:
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
Valued: Valued:
Cost: 2000 Cost: 1150
Tooltip: Tooltip:
Name: High Tech Facility Name: High Tech Facility
Description: Unlocks advanced technology Description: Unlocks advanced technology
@@ -538,7 +538,7 @@ RESEARCH:
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Valued: Valued:
Cost: 2500 Cost: 1000
Tooltip: Tooltip:
Name: IX Research Center Name: IX Research Center
Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
@@ -546,7 +546,7 @@ RESEARCH:
Image: carryallicon Image: carryallicon
UnitType: carryall.infantry UnitType: carryall.infantry
FlareTime: 0 FlareTime: 0
ChargeTime: 360 ChargeTime: 280
Description: Paratroopers Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO Prerequisites: HIGHTECHO
@@ -573,7 +573,7 @@ RESEARCH:
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
Valued: Valued:
Cost: 4000 Cost: 2000
Tooltip: Tooltip:
Name: Palace Name: Palace
Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike