changed cost of various structures.

money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
This commit is contained in:
psydev
2013-04-14 23:34:28 -07:00
parent 9728992997
commit 953bda65de

View File

@@ -20,11 +20,11 @@
Production:
Produces: Building
Valued:
Cost: 2500
Cost: 2000
Tooltip:
Name: Construction Yard
CustomSellValue:
Value: 2500
Value: 2000
BaseBuilding:
ProductionBar:
@@ -37,7 +37,7 @@
Selectable:
Bounds: 64,64
Valued:
Cost: 400
Cost: 300
Tooltip:
Name: Windtrap
Description: Provides power for other structures
@@ -63,7 +63,7 @@
Selectable:
Bounds: 64,64
Valued:
Cost: 500
Cost: 300
Tooltip:
Name: Barracks
Description: Trains infantry
@@ -175,7 +175,7 @@
Selectable:
Bounds: 96,64
Valued:
Cost: 1000
Cost: 500
Tooltip:
Name: Light Factory
Description: Produces light vehicles
@@ -272,7 +272,7 @@
^STARPORT:
Inherits: ^Building
Valued:
Cost: 3000
Cost: 2000
Tooltip:
Name: Starport
Description: Dropzone for cheap reinforcements\n Requires power to operate
@@ -363,7 +363,7 @@ GUNTOWER:
BuildPaletteOrder: 40
Hotkey: g
Valued:
Cost: 600
Cost: 550
Tooltip:
Name: Gun Tower
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -420,7 +420,7 @@ ROCKETTOWER:
BuildPaletteOrder: 55
Hotkey: m
Valued:
Cost: 800
Cost: 750
Tooltip:
Name: Missile Tower
Icon: rturreticon
@@ -479,7 +479,7 @@ REPAIR:
BuildPaletteOrder: 45
Hotkey: e
Valued:
Cost: 1000
Cost: 800
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
@@ -510,7 +510,7 @@ REPAIR:
Selectable:
Bounds: 96,96
Valued:
Cost: 2000
Cost: 1150
Tooltip:
Name: High Tech Facility
Description: Unlocks advanced technology
@@ -538,7 +538,7 @@ RESEARCH:
Selectable:
Bounds: 96,64
Valued:
Cost: 2500
Cost: 1000
Tooltip:
Name: IX Research Center
Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
@@ -546,7 +546,7 @@ RESEARCH:
Image: carryallicon
UnitType: carryall.infantry
FlareTime: 0
ChargeTime: 360
ChargeTime: 280
Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO
@@ -573,7 +573,7 @@ RESEARCH:
Selectable:
Bounds: 96,96
Valued:
Cost: 4000
Cost: 2000
Tooltip:
Name: Palace
Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike