Add all missing speech notifications to cnc

This commit is contained in:
abcdefg30
2016-07-02 14:51:15 +02:00
parent aa93983efd
commit 96165293dc

View File

@@ -3,32 +3,49 @@ Speech:
gdi: gdi
nod: nod
Notifications:
AirstrikeReady: airredy1
BaseAttack: baseatk1
Building: bldging1
BuildingCannotPlaceAudio: deploy1
BuildingCaptured: capt1
BuildingInProgress: bldg1
BuildingLost: strclost
Cancelled: cancel1
CivilianBuildingCaptured: civcapt1
CivilianKilled: civdead1
ConstructionComplete: constru1
EnemyUnitsApproaching: enmyunit
EnemyStructureDestroyed: estrucx
EnemyPlanesApproaching: enemya
HarvesterAttack:
InsufficientPower: nopower1
IonCannonCharging: ionchrg1
IonCannonReady: ionredy1
Leave: batlcon1
Lose: fail1
LowPower: lopower1
MissionAccomplished: accom1
MissionFailed: fail1
NewOptions: newopt1
NoBuild: nobuild1
NodStructureDestroyed: nstruc1
NotReady: noredy1
NuclearWarheadApproaching: nuke1
NuclearWeaponAvailable: nukavail
NuclearWeaponLaunched: nuklnch1
OnHold: onhold1
PrimaryBuildingSelected: pribldg1
Reinforce: reinfor1
Repairing: repair1
SelectTarget: select1
SilosNeeded: silos1
StartGame:
Training: bldging1
UnitDestroyed: dead1
UnitLost: unitlost
UnitReady: unitredy
Win: accom1
DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, HarvesterAttack, Leave, Lose, LowPower, NewOptions, NoBuild, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SilosNeeded, Training, UnitLost, UnitReady, Win
DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
Sounds:
Notifications: