Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

View File

@@ -0,0 +1,294 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: allies05a.lua, allies05a-AI.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Demolishable:
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
Camera.Truk:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
FTUR:
DetectCloaked:
Range: 0
TSLA:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
SAM:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
LST:
-Selectable:
Targetable:
TargetTypes: Ground, Water
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
LST.IN:
Inherits: LST
RenderSprites:
Image: LST
Cargo:
Types: disabled
TRAN:
-Selectable:
RevealsShroud:
Range: 4c0
Tooltip:
ShowOwnerRow: false
Targetable@GROUND:
TargetTypes: Ground
TRAN.IN:
Inherits: TRAN
RenderSprites:
Image: TRAN
Cargo:
Types: disabled
FLARE:
Tooltip:
ShowOwnerRow: false
TRUK.mission:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
WithFacingSpriteBody:
-SpawnActorOnDeath:
-EjectOnDeath:
RenderSprites:
Image: TRUK
SPY:
Infiltrates:
Types: Mission Objectives
DisguiseToolTip:
ShowOwnerRow: false
WEAP:
-InfiltrateForSupportPower:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
MISS:
Tooltip:
Name: Prison
ShowOwnerRow: False
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
E7.noautotarget:
Inherits: E7
AutoTarget:
EnableStances: false
-AttackMove:
RenderSprites:
Image: E7
Colt:
Inherits: ^Defense
AutoTargetIgnore:
Valued:
Cost: 800
Building:
Footprint: _ x
Dimensions: 1,2
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 0c0
Turreted:
TurnSpeed: 15
InitialFacing: 224
RenderSprites:
Image: AGUN
WithTurretedSpriteBody:
Armament:
Weapon: MissionColt
LocalOffset: 432,150,-30, 432,-150,-30
AttackTurreted:
AutoTarget:
-Selectable:
-Huntable:
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
AFLD:
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
FCOM:
MustBeDestroyed:
Tooltip:
ShowOwnerRow: false
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled