Upgrade RA maps to format 10.
This commit is contained in:
294
mods/ra/maps/allies-05a/rules.yaml
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294
mods/ra/maps/allies-05a/rules.yaml
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: allies05a.lua, allies05a-AI.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
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BriefingVideo: ally5.vqa
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StartVideo: tanya1.vqa
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WinVideo: tanya2.vqa
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LossVideo: grvestne.vqa
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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TechLevelLocked: True
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TechLevel: Medium
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Difficulties: Easy, Normal, Hard, Real tough guy
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ShortGameLocked: True
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ShortGameEnabled: False
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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Demolishable:
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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Demolishable:
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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^Crate:
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Tooltip:
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ShowOwnerRow: false
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Camera.Truk:
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AlwaysVisible:
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Mobile:
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TerrainSpeeds:
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RevealsShroud:
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Range: 4c0
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ScriptTriggers:
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FTUR:
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DetectCloaked:
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Range: 0
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TSLA:
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DetectCloaked:
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Range: 0
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Buildable:
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Prerequisites: ~disabled
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SAM:
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DetectCloaked:
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Range: 0
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Buildable:
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Prerequisites: ~disabled
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LST:
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-Selectable:
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Targetable:
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TargetTypes: Ground, Water
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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LST.IN:
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Inherits: LST
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RenderSprites:
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Image: LST
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Cargo:
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Types: disabled
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TRAN:
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-Selectable:
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RevealsShroud:
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Range: 4c0
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Tooltip:
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ShowOwnerRow: false
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Targetable@GROUND:
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TargetTypes: Ground
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TRAN.IN:
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Inherits: TRAN
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RenderSprites:
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Image: TRAN
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Cargo:
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Types: disabled
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FLARE:
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Tooltip:
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ShowOwnerRow: false
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TRUK.mission:
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Inherits: TRUK
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Buildable:
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Prerequisites: ~disabled
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WithFacingSpriteBody:
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-SpawnActorOnDeath:
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-EjectOnDeath:
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RenderSprites:
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Image: TRUK
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SPY:
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Infiltrates:
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Types: Mission Objectives
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DisguiseToolTip:
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ShowOwnerRow: false
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WEAP:
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-InfiltrateForSupportPower:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
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MISS:
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Tooltip:
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Name: Prison
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ShowOwnerRow: False
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
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E7.noautotarget:
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Inherits: E7
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AutoTarget:
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EnableStances: false
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-AttackMove:
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RenderSprites:
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Image: E7
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Colt:
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Inherits: ^Defense
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AutoTargetIgnore:
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Valued:
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Cost: 800
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Building:
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Footprint: _ x
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Dimensions: 1,2
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 0c0
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Turreted:
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TurnSpeed: 15
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InitialFacing: 224
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RenderSprites:
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Image: AGUN
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WithTurretedSpriteBody:
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Armament:
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Weapon: MissionColt
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LocalOffset: 432,150,-30, 432,-150,-30
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AttackTurreted:
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AutoTarget:
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-Selectable:
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-Huntable:
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E1.Autotarget:
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Inherits: E1
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Buildable:
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Prerequisites: ~disabled
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RevealsShroud:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderSprites:
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Image: E1
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E2.Autotarget:
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Inherits: E2
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Buildable:
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Prerequisites: ~disabled
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RevealsShroud:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderSprites:
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Image: E2
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AFLD:
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AirstrikePower@spyplane:
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Prerequisites: ~disabled
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ParatroopersPower@paratroopers:
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Prerequisites: ~disabled
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FCOM:
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MustBeDestroyed:
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Tooltip:
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ShowOwnerRow: false
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4TNK:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MNLY.AP:
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Buildable:
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Prerequisites: ~disabled
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TTNK:
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Buildable:
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Prerequisites: ~disabled
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FTRK:
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Buildable:
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Prerequisites: ~disabled
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DTRK:
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Buildable:
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Prerequisites: ~disabled
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QTNK:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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SPEN:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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E6:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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SHOK:
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Buildable:
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Prerequisites: ~disabled
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MIG:
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Buildable:
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Prerequisites: ~disabled
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