Upgrade RA maps to format 10.
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@@ -1,4 +1,4 @@
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MapFormat: 9
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MapFormat: 10
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RequiresMod: ra
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@@ -16,6 +16,8 @@ Visibility: MissionSelector
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Type: Mission
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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@@ -2197,229 +2199,6 @@ Actors:
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Location: 129,57
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Owner: Soviets
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Smudges:
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Rules: rules.yaml
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 2000
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: intervention.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Medium, Hard
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ShortGameLocked: True
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ShortGameEnabled: False
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CAMERA:
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RevealsShroud:
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Range: 18c0
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MISS:
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Tooltip:
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Name: Soviet Air Force HQ
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Capturable:
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Type: building
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AllowAllies: False
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AllowNeutral: False
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AllowEnemies: True
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CaptureThreshold: 1.0
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E6.MOD:
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Inherits: E6
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Buildable:
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Prerequisites: ~barracks
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Captures:
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CaptureTypes: building
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Sabotage: False
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RenderSprites:
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Image: e6
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E6:
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Buildable:
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Prerequisites: ~disabled
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TENT:
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Buildable:
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Prerequisites: anypower, ~structures.allies, ~techlevel.infonly, mainland
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DOME:
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Buildable:
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Prerequisites: proc, ~techlevel.medium, mainland
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WEAP:
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Buildable:
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Prerequisites: proc, ~techlevel.low, mainland
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ProvidesPrerequisite:
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Prerequisite: givefix
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MAINLAND:
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AlwaysVisible:
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Tooltip:
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Name: Reach the mainland
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ProvidesPrerequisite:
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Prerequisite: mainland
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HPAD:
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ProvidesPrerequisite:
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Prerequisite: givefix
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FIX:
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Buildable:
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Prerequisites: givefix
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GIVEFIX:
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AlwaysVisible:
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Tooltip:
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Name: Weapons Factory or Helipad
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MIG:
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Buildable:
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Prerequisites: ~afld
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AmmoPool:
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Ammo: 2
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HELI:
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Buildable:
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Prerequisites: ~hpad
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Valued:
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Cost: 1500
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SAM:
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RevealsShroud:
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Range: 7c0
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Power:
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Amount: -5
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TSLA:
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Power:
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Amount: -50
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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ATEK:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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E4:
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Buildable:
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Prerequisites: ~disabled
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E7:
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Buildable:
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Prerequisites: ~disabled
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THF:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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SHOK:
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Buildable:
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Prerequisites: ~disabled
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SNIPER:
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Buildable:
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Prerequisites: ~disabled
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2TNK:
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Buildable:
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Prerequisites: ~disabled
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ARTY:
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Buildable:
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Prerequisites: ~disabled
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CTNK:
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Buildable:
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Prerequisites: ~disabled
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MGG:
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Buildable:
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Prerequisites: ~disabled
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MNLY.AT:
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Buildable:
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Prerequisites: ~disabled
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MNLY.AP:
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Buildable:
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Prerequisites: ~disabled
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MRJ:
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Buildable:
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Prerequisites: ~disabled
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TRUK:
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Buildable:
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Prerequisites: ~disabled
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HIND:
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Buildable:
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Prerequisites: ~disabled
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YAK:
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Buildable:
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Prerequisites: ~disabled
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CA:
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Buildable:
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Prerequisites: ~disabled
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DD:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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Sequences:
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VoxelSequences:
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Weapons:
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Nike:
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Range: 9c0
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Maverick:
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Warhead@1Dam: SpreadDamage
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Damage: 175
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Voices:
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Music:
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Notifications:
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Translations:
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Weapons: weapons.yaml
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