Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Mission
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -2197,229 +2199,6 @@ Actors:
Location: 129,57
Owner: Soviets
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: intervention.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Medium, Hard
ShortGameLocked: True
ShortGameEnabled: False
CAMERA:
RevealsShroud:
Range: 18c0
MISS:
Tooltip:
Name: Soviet Air Force HQ
Capturable:
Type: building
AllowAllies: False
AllowNeutral: False
AllowEnemies: True
CaptureThreshold: 1.0
E6.MOD:
Inherits: E6
Buildable:
Prerequisites: ~barracks
Captures:
CaptureTypes: building
Sabotage: False
RenderSprites:
Image: e6
E6:
Buildable:
Prerequisites: ~disabled
TENT:
Buildable:
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly, mainland
DOME:
Buildable:
Prerequisites: proc, ~techlevel.medium, mainland
WEAP:
Buildable:
Prerequisites: proc, ~techlevel.low, mainland
ProvidesPrerequisite:
Prerequisite: givefix
MAINLAND:
AlwaysVisible:
Tooltip:
Name: Reach the mainland
ProvidesPrerequisite:
Prerequisite: mainland
HPAD:
ProvidesPrerequisite:
Prerequisite: givefix
FIX:
Buildable:
Prerequisites: givefix
GIVEFIX:
AlwaysVisible:
Tooltip:
Name: Weapons Factory or Helipad
MIG:
Buildable:
Prerequisites: ~afld
AmmoPool:
Ammo: 2
HELI:
Buildable:
Prerequisites: ~hpad
Valued:
Cost: 1500
SAM:
RevealsShroud:
Range: 7c0
Power:
Amount: -5
TSLA:
Power:
Amount: -50
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
TRUK:
Buildable:
Prerequisites: ~disabled
HIND:
Buildable:
Prerequisites: ~disabled
YAK:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Nike:
Range: 9c0
Maverick:
Warhead@1Dam: SpreadDamage
Damage: 175
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml