Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@USSR:
Name: USSR
@@ -562,156 +564,4 @@ Actors:
Owner: Germany
SubCell: 2
Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: soviet02a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa
LossVideo: sovcemet.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
FCOM:
Tooltip:
ShowOwnerRow: false
SPEN:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E2,E2,E2,E2,E2
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromOrderRadius: 50
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:
Rules: rules.yaml

View File

@@ -0,0 +1,167 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: soviet02a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa
LossVideo: sovcemet.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^CivBuilding:
Tooltip:
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
FCOM:
Tooltip:
ShowOwnerRow: false
SPEN:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E2,E2,E2,E2,E2
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromOrderRadius: 50