Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1165,144 +1167,8 @@ Actors:
Location: 47,50
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: soviet03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
BriefingVideo: soviet3.vqa
StartVideo: search.vqa
WinVideo: execute.vqa
LossVideo: take_off.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^TechBuilding:
AutoTargetIgnore:
Tooltip:
ShowOwnerRow: false
^Infantry:
-GivesBounty:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
-GivesBounty:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
-GivesBounty:
Health:
HP: 9000
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
BARL:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
BRL3:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
FENC:
Health:
HP: 9000
HEALCRATE:
Tooltip:
GenericStancePrefix: false
GenericVisibility: Enemy
ShowOwnerRow: false
V01:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
V05:
SpawnActorOnDeath:
Actor: healcrate
DOG:
-GainsExperience:
SPY:
Mobile:
Speed: 80
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2
Weapons: weapons.yaml
Sequences:
VoxelSequences:
Weapons:
MissionBarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 600
Damage: 200
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
Voices:
Music:
Notifications:
Sounds:
Notifications:
sking: sking1
Translations:
Notifications: notifications.yaml

View File

@@ -0,0 +1,3 @@
Sounds:
Notifications:
sking: sking1

View File

@@ -0,0 +1,117 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: soviet03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
BriefingVideo: soviet3.vqa
StartVideo: search.vqa
WinVideo: execute.vqa
LossVideo: take_off.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^TechBuilding:
AutoTargetIgnore:
Tooltip:
ShowOwnerRow: false
^Infantry:
-GivesBounty:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
-GivesBounty:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
-GivesBounty:
Health:
HP: 9000
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
BARL:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
BRL3:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
FENC:
Health:
HP: 9000
HEALCRATE:
Tooltip:
GenericStancePrefix: false
GenericVisibility: Enemy
ShowOwnerRow: false
V01:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
V05:
SpawnActorOnDeath:
Actor: healcrate
DOG:
-GainsExperience:
SPY:
Mobile:
Speed: 80
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2

View File

@@ -0,0 +1,21 @@
MissionBarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 600
Damage: 200
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5