Upgrade RA maps to format 10.
This commit is contained in:
@@ -1,4 +1,4 @@
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MapFormat: 9
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MapFormat: 10
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RequiresMod: ra
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@@ -16,6 +16,8 @@ Visibility: MissionSelector
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Type: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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@@ -520,195 +522,4 @@ Actors:
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Location: 67,41
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Owner: Greece
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Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 11500
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
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BriefingVideo: soviet6.vqa
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StartVideo: onthprwl.vqa
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WinVideo: sitduck.vqa
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LossVideo: dpthchrg.vqa
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: False
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^TechBuilding:
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Tooltip:
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ShowOwnerRow: false
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^Crate:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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APWR:
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Buildable:
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Prerequisites: ~structures.allies
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ARTY:
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Buildable:
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Prerequisites: ~vehicles.allies, ~techlevel.low
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ATEK:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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TSLA:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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MECH:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~tent
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E7:
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Buildable:
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Prerequisites: ~disabled
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SHOK:
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Buildable:
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Prerequisites: ~disabled
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SPY:
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Buildable:
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Prerequisites: ~disabled
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SNIPER:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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MIG:
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Buildable:
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Prerequisites: ~disabled
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FTRK:
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Buildable:
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Prerequisites: ~disabled
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2TNK:
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Buildable:
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Prerequisites: ~vehicles.allies, ~techlevel.low
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4TNK:
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Buildable:
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Prerequisites: ~disabled
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APC:
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Buildable:
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Prerequisites: ~disabled
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TRUK:
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-SpawnActorOnDeath:
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-SupplyTruck:
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Buildable:
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Prerequisites: ~disabled
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QTNK:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MSUB:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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MRJ:
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Buildable:
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Prerequisites: ~disabled
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CA:
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Buildable:
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Prerequisites: ~disabled
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HELI:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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MNLY.AT:
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Buildable:
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Prerequisites: ~disabled
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DOG:
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Health:
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HP: 25
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AutoTarget:
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ScanRadius: 5
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HARV:
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Harvester:
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SearchFromProcRadius: 50
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SearchFromOrderRadius: 50
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AFLD:
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ParatroopersPower@paratroopers:
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DropItems: E1,E1,E1,E1,E1
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Sequences:
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VoxelSequences:
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Weapons:
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Voices:
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Music:
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Notifications:
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Translations:
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Rules: rules.yaml
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219
mods/ra/maps/soviet-06b/rules.yaml
Normal file
219
mods/ra/maps/soviet-06b/rules.yaml
Normal file
@@ -0,0 +1,219 @@
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 11500
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
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BriefingVideo: soviet6.vqa
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StartVideo: onthprwl.vqa
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WinVideo: sitduck.vqa
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LossVideo: dpthchrg.vqa
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: False
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^TechBuilding:
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Tooltip:
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ShowOwnerRow: false
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^Crate:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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APWR:
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Buildable:
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Prerequisites: ~structures.allies
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ARTY:
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Buildable:
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Prerequisites: ~vehicles.allies, ~techlevel.low
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ATEK:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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TSLA:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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MECH:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~tent
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E7:
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Buildable:
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Prerequisites: ~disabled
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SHOK:
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Buildable:
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Prerequisites: ~disabled
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SPY:
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Buildable:
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Prerequisites: ~disabled
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SNIPER:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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MIG:
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Buildable:
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Prerequisites: ~disabled
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FTRK:
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Buildable:
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Prerequisites: ~disabled
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2TNK:
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Buildable:
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Prerequisites: ~vehicles.allies, ~techlevel.low
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4TNK:
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Buildable:
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Prerequisites: ~disabled
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APC:
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Buildable:
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Prerequisites: ~disabled
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TRUK:
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-SpawnActorOnDeath:
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-SupplyTruck:
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Buildable:
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Prerequisites: ~disabled
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QTNK:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MSUB:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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MRJ:
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Buildable:
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Prerequisites: ~disabled
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CA:
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Buildable:
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Prerequisites: ~disabled
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HELI:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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MNLY.AT:
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Buildable:
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Prerequisites: ~disabled
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DOG:
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Health:
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HP: 25
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AutoTarget:
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ScanRadius: 5
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HARV:
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Harvester:
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SearchFromProcRadius: 50
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SearchFromOrderRadius: 50
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AFLD:
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ParatroopersPower@paratroopers:
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DropItems: E1,E1,E1,E1,E1
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Reference in New Issue
Block a user