Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

View File

@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -16,6 +16,8 @@ Visibility: MissionSelector
Type: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -520,195 +522,4 @@ Actors:
Location: 67,41
Owner: Greece
Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 11500
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^TechBuilding:
Tooltip:
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
APWR:
Buildable:
Prerequisites: ~structures.allies
ARTY:
Buildable:
Prerequisites: ~vehicles.allies, ~techlevel.low
ATEK:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
MECH:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~tent
E7:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SPY:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~vehicles.allies, ~techlevel.low
4TNK:
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~disabled
TRUK:
-SpawnActorOnDeath:
-SupplyTruck:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromOrderRadius: 50
AFLD:
ParatroopersPower@paratroopers:
DropItems: E1,E1,E1,E1,E1
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations:
Rules: rules.yaml

View File

@@ -0,0 +1,219 @@
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 11500
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^TechBuilding:
Tooltip:
ShowOwnerRow: false
^Crate:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
APWR:
Buildable:
Prerequisites: ~structures.allies
ARTY:
Buildable:
Prerequisites: ~vehicles.allies, ~techlevel.low
ATEK:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
MECH:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~tent
E7:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
SPY:
Buildable:
Prerequisites: ~disabled
SNIPER:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
2TNK:
Buildable:
Prerequisites: ~vehicles.allies, ~techlevel.low
4TNK:
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~disabled
TRUK:
-SpawnActorOnDeath:
-SupplyTruck:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromOrderRadius: 50
AFLD:
ParatroopersPower@paratroopers:
DropItems: E1,E1,E1,E1,E1