TD Balance Changes. (20170802)
Engineer movement speed reduced to 48 from 56. Helicopter crash damage increased to 100 from 40. Rocket infantry spread damage reduced to 32 from 128. ------ Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this. Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage. Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies.
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@@ -39,6 +39,8 @@ FlametankExplode:
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HeliCrash:
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Inherits: ^DamagingExplosion
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Warhead@1Dam: SpreadDamage
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Damage: 100
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HeliExplode:
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Warhead@1Dam: SpreadDamage
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@@ -20,7 +20,7 @@
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Damage: 35
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ValidTargets: Ground, Air
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Versus:
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None: 30
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None: 20
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Wood: 85
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Light: 100
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Heavy: 100
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@@ -89,7 +89,7 @@ OrcaAGMissiles:
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Damage: 28
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ValidTargets: Ground
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Versus:
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None: 50
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None: 30
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Wood: 100
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Light: 100
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Heavy: 75
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