Fixed TD infantry death animations
For death by bullet and death by dinosaur. This is how it was in the original.
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@@ -196,7 +196,8 @@
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WithDeathAnimation:
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DeathTypes:
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DefaultDeath: 1
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BulletDeath: 2
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BulletDeath: 1
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RippedApartDeath: 2
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SmallExplosionDeath: 3
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ExplosionDeath: 4
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FireDeath: 5
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@@ -178,7 +178,7 @@ Tail:
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Wood: 10
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Light: 30
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Horn:
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ReloadDelay: 20
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@@ -194,7 +194,7 @@ Horn:
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Wood: 10
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Light: 30
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Teeth:
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ReloadDelay: 30
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@@ -210,7 +210,7 @@ Teeth:
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Wood: 10
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Light: 30
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Claw:
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ReloadDelay: 10
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@@ -226,7 +226,7 @@ Claw:
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Wood: 10
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Light: 30
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Demolish:
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Warhead@1Dam: SpreadDamage
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