Fixed TD infantry death animations

For death by bullet and death by dinosaur.
This is how it was in the original.
This commit is contained in:
reaperrr
2016-05-20 14:44:32 +02:00
parent 840e5e7a4c
commit 9a5db590be
2 changed files with 6 additions and 5 deletions

View File

@@ -196,7 +196,8 @@
WithDeathAnimation:
DeathTypes:
DefaultDeath: 1
BulletDeath: 2
BulletDeath: 1
RippedApartDeath: 2
SmallExplosionDeath: 3
ExplosionDeath: 4
FireDeath: 5

View File

@@ -178,7 +178,7 @@ Tail:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Horn:
ReloadDelay: 20
@@ -194,7 +194,7 @@ Horn:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Teeth:
ReloadDelay: 30
@@ -210,7 +210,7 @@ Teeth:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Claw:
ReloadDelay: 10
@@ -226,7 +226,7 @@ Claw:
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Demolish:
Warhead@1Dam: SpreadDamage