154
CHANGELOG
154
CHANGELOG
@@ -1486,4 +1486,156 @@ NEW:
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Add nuke "bad" crate
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Add nuke "bad" crate
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Prevent aircraft from firing while landed
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Prevent aircraft from firing while landed
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Reduce nuke charge time from 13min to 9min
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Reduce nuke charge time from 13min to 9min
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Reduce p
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Reduce parabombs charge time to 1min
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Add support for minimum ranges on weapons
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Add support for excluding specific actor types from picking up certain crates
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FIx silent nukes in RA if they didn't hit a building
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Fix all AI players getting the same color
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Fix AI players getting the same team setting as the host
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Fix AI attacking each other
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Prevent most awful-looking colors
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Remove most of the debug spam for aircraft
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Increase construction yard health (50% in RA, 25% in CNC)
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AI players now build defenses
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AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
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Much improved order targeting system
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Add crash animations for helicopters
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Nerf Hind chainguns
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Reduce cost of Cruisers from 3.2k to 2.4k
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Fix CNC airdrop planes getting stuck if the Airfield goes away
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Fix phantom voices for dead units in control groups
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Fix dogs sometimes not killing infantry
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Fix scroll jumping if opposite scroll inputs were applied
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Fix bogus targeting lines being drawn to 0,0 sometimes
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Fix VS2010 compatibility
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Fix the game getting screwed up when people leave
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20101002
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Fix various crashes
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Fix CNC AI never building anything (it's still crap, but at least it does *something*)
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Added shader fallbacks for Cg-2.1
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Fix editor crashing on File->Open on Windows
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Added scroll speed control (thanks, Gecko)
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20100922 through 20100922-4
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Allow queuing of buildings when a building is ready to place
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Change the pathfinder to use integers instead of floating point (fixes desync)
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Create ui widgets on demand instead of at gamestart
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Begin refactoring activity queuing for cleaner code
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Re-enable crates
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Remove desync debug logging
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Fix editor crash
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Fix crash when a building being repaired is killed
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20100921 through 20100921-6
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Add yet more logging to search for the packaged build desync
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20100920 through 20100920-7
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Fix crash when building cnc weapons factory
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Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
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Move several traits from engine into ra mod
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Fix several editor bugs
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Add a lot more logging to search for the packaged build desync
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20100919-2
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Fix crash when un/deploying a damaged mcv
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20100919
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Cache the power state of buildings for large performance gains
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Changes to sync logging for large performance gains
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Changes to shroud and ore rendering for large performace gains
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Changes to renderer to fix several z-order bugs
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Fix osx version string
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Rename Repeat -> Loop in the music player
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Fix team selection in the game lobby
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Don't change production tab when selecting enemy structures
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20100918-2 through 20100918-4
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Fix crashes in the map editor
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Include menu and desktop shortcuts to the RPM package
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Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
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20100918
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Fixed lots of crashes
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AI only tries to attack players that exist (and not itself)
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Fixed speed of idle animations
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Fixed exploit with A10 (infinite napalm)
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Fixed exploits with remote building capturing/destroying
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Added ability to change tilesize per-mod
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Fixed delivering ore to an ally's proc
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Fixed dog attacking ground forever (banned)
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Fixed most z-order bugs
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Fixed lots of editor usability problems
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Fixed bogus XML generated by TSB
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Added notification when cheats are used
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Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
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Fixed a bunch of techtree bugs
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Fixed walkability of north rivermouth template in RA.
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Added ability to export minimap as PNG from the editor
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20100914
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Infantry idle sequences for ra mod
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Enable music player by default (requires scores.mix to be installed manually)
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Flak truck for soviets in ra mod
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Give dog a selection voice
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Only scroll when the game window is focused
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Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
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Fixed a collection of crashes related to dead actors
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Fixed broken rpm package
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Create Debian packages
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20100910-2
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Fixed attacking helipads
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Deployed more mirrors
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Added idle animations in C&C
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Fixed an issue with the sidebar palette in C&C Desert
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Integrated Jk's C&C Snow theater
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Go back to classic C&C refinery model
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Improve building explosions
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Add nuke flash to C&C
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Fix crash when losing FACT with a building ready to place
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Remove unused MIX files
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Add support for custom armor types
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Adjust bounding boxes on vehicles
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Windows installer prompts to install .NET if you don't have it
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Windows installer remembers previous location for upgrades
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Fix various crashes when refineries going away
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Fix serious performace issue -- Actor leak when failing to spawn units
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Add support for mobile production units
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Remove splash damage from Tiberium
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Fix a crash with actors dying with a projectile in-flight
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Correctly clean up cargo when a transport dies
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Fix client crash when the server disconnects
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Right-clicking on a valid passenger with a transport loads cargo
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Added zoom to editor
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Convert sequences to yaml
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Clean up the mod folders
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Add a shellmap for C&C
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Make pathfinder work with a MobileInfo rather than a live actor
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Add a loadscreen for C&C
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Correctly back up MIX files when upgrading windows installs
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20100907
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Changed MiG prerequisites to AFLD+STEK
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Removed KENN, build DOG directly from BARR now
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Chronotank can only teleport when fully charged
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Improved OpenGL error logging
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Fixed targeting of FIX
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Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
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Added muzzle flashes to Yak and Hind chainguns
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Fixed bounding boxes on some units
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Fixed accuracy of Tesla weapons
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Changed ownership of GUN and GTWR in CNC to both
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Fixed crash on destroying things that have a building reserved
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If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
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Fixed RPM linux package
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20100906-2
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Shows game version in main menu screen for windows and linux
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20100906
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Improvements to Render performance
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Improved debugging for performance issues
|
||||||
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"Give Exploration" developer-mode option
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Check for .net framework on windows install
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Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
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Reference in New Issue
Block a user