154
CHANGELOG
154
CHANGELOG
@@ -1486,4 +1486,156 @@ NEW:
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||||
Add nuke "bad" crate
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||||
Prevent aircraft from firing while landed
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||||
Reduce nuke charge time from 13min to 9min
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Reduce p
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||||
Reduce parabombs charge time to 1min
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||||
Add support for minimum ranges on weapons
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||||
Add support for excluding specific actor types from picking up certain crates
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FIx silent nukes in RA if they didn't hit a building
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Fix all AI players getting the same color
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||||
Fix AI players getting the same team setting as the host
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Fix AI attacking each other
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||||
Prevent most awful-looking colors
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Remove most of the debug spam for aircraft
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||||
Increase construction yard health (50% in RA, 25% in CNC)
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AI players now build defenses
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AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
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Much improved order targeting system
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Add crash animations for helicopters
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||||
Nerf Hind chainguns
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Reduce cost of Cruisers from 3.2k to 2.4k
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Fix CNC airdrop planes getting stuck if the Airfield goes away
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Fix phantom voices for dead units in control groups
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Fix dogs sometimes not killing infantry
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Fix scroll jumping if opposite scroll inputs were applied
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Fix bogus targeting lines being drawn to 0,0 sometimes
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Fix VS2010 compatibility
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Fix the game getting screwed up when people leave
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20101002
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Fix various crashes
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Fix CNC AI never building anything (it's still crap, but at least it does *something*)
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Added shader fallbacks for Cg-2.1
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Fix editor crashing on File->Open on Windows
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Added scroll speed control (thanks, Gecko)
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20100922 through 20100922-4
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Allow queuing of buildings when a building is ready to place
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Change the pathfinder to use integers instead of floating point (fixes desync)
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Create ui widgets on demand instead of at gamestart
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Begin refactoring activity queuing for cleaner code
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Re-enable crates
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Remove desync debug logging
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Fix editor crash
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||||
Fix crash when a building being repaired is killed
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20100921 through 20100921-6
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Add yet more logging to search for the packaged build desync
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20100920 through 20100920-7
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Fix crash when building cnc weapons factory
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||||
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
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Move several traits from engine into ra mod
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Fix several editor bugs
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||||
Add a lot more logging to search for the packaged build desync
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||||
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20100919-2
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Fix crash when un/deploying a damaged mcv
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||||
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20100919
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||||
Cache the power state of buildings for large performance gains
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||||
Changes to sync logging for large performance gains
|
||||
Changes to shroud and ore rendering for large performace gains
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||||
Changes to renderer to fix several z-order bugs
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||||
Fix osx version string
|
||||
Rename Repeat -> Loop in the music player
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||||
Fix team selection in the game lobby
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||||
Don't change production tab when selecting enemy structures
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||||
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20100918-2 through 20100918-4
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||||
Fix crashes in the map editor
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||||
Include menu and desktop shortcuts to the RPM package
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||||
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
|
||||
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||||
20100918
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||||
Fixed lots of crashes
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||||
AI only tries to attack players that exist (and not itself)
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||||
Fixed speed of idle animations
|
||||
Fixed exploit with A10 (infinite napalm)
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||||
Fixed exploits with remote building capturing/destroying
|
||||
Added ability to change tilesize per-mod
|
||||
Fixed delivering ore to an ally's proc
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||||
Fixed dog attacking ground forever (banned)
|
||||
Fixed most z-order bugs
|
||||
Fixed lots of editor usability problems
|
||||
Fixed bogus XML generated by TSB
|
||||
Added notification when cheats are used
|
||||
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
|
||||
Fixed a bunch of techtree bugs
|
||||
Fixed walkability of north rivermouth template in RA.
|
||||
Added ability to export minimap as PNG from the editor
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||||
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||||
20100914
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||||
Infantry idle sequences for ra mod
|
||||
Enable music player by default (requires scores.mix to be installed manually)
|
||||
Flak truck for soviets in ra mod
|
||||
Give dog a selection voice
|
||||
Only scroll when the game window is focused
|
||||
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
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||||
Fixed a collection of crashes related to dead actors
|
||||
Fixed broken rpm package
|
||||
Create Debian packages
|
||||
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||||
20100910-2
|
||||
Fixed attacking helipads
|
||||
Deployed more mirrors
|
||||
Added idle animations in C&C
|
||||
Fixed an issue with the sidebar palette in C&C Desert
|
||||
Integrated Jk's C&C Snow theater
|
||||
Go back to classic C&C refinery model
|
||||
Improve building explosions
|
||||
Add nuke flash to C&C
|
||||
Fix crash when losing FACT with a building ready to place
|
||||
Remove unused MIX files
|
||||
Add support for custom armor types
|
||||
Adjust bounding boxes on vehicles
|
||||
Windows installer prompts to install .NET if you don't have it
|
||||
Windows installer remembers previous location for upgrades
|
||||
Fix various crashes when refineries going away
|
||||
Fix serious performace issue -- Actor leak when failing to spawn units
|
||||
Add support for mobile production units
|
||||
Remove splash damage from Tiberium
|
||||
Fix a crash with actors dying with a projectile in-flight
|
||||
Correctly clean up cargo when a transport dies
|
||||
Fix client crash when the server disconnects
|
||||
Right-clicking on a valid passenger with a transport loads cargo
|
||||
Added zoom to editor
|
||||
Convert sequences to yaml
|
||||
Clean up the mod folders
|
||||
Add a shellmap for C&C
|
||||
Make pathfinder work with a MobileInfo rather than a live actor
|
||||
Add a loadscreen for C&C
|
||||
Correctly back up MIX files when upgrading windows installs
|
||||
|
||||
20100907
|
||||
Changed MiG prerequisites to AFLD+STEK
|
||||
Removed KENN, build DOG directly from BARR now
|
||||
Chronotank can only teleport when fully charged
|
||||
Improved OpenGL error logging
|
||||
Fixed targeting of FIX
|
||||
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
|
||||
Added muzzle flashes to Yak and Hind chainguns
|
||||
Fixed bounding boxes on some units
|
||||
Fixed accuracy of Tesla weapons
|
||||
Changed ownership of GUN and GTWR in CNC to both
|
||||
Fixed crash on destroying things that have a building reserved
|
||||
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
|
||||
Fixed RPM linux package
|
||||
|
||||
20100906-2
|
||||
Shows game version in main menu screen for windows and linux
|
||||
|
||||
20100906
|
||||
Improvements to Render performance
|
||||
Improved debugging for performance issues
|
||||
"Give Exploration" developer-mode option
|
||||
Check for .net framework on windows install
|
||||
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
|
||||
|
||||
Reference in New Issue
Block a user