Changed: AttackMoveInteraction now uses a + the 'right' mouse button to do an attack-move (extra nice thing => it wont lose focus of the selected units!)

This commit is contained in:
geckosoft
2010-11-10 07:23:53 +01:00
committed by Bob
parent 9e93edf336
commit 9ad55d5e28

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
public static void StartAttackMoveOrder(World world)
{
if (world.Selection.Actors.Count() > 0)
world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove", MouseButton.Right);
}
}
}