Changed: AttackMoveInteraction now uses a + the 'right' mouse button to do an attack-move (extra nice thing => it wont lose focus of the selected units!)
This commit is contained in:
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
|
||||
public static void StartAttackMoveOrder(World world)
|
||||
{
|
||||
if (world.Selection.Actors.Count() > 0)
|
||||
world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
|
||||
world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove", MouseButton.Right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user