Changed: AttackMoveInteraction now uses a + the 'right' mouse button to do an attack-move (extra nice thing => it wont lose focus of the selected units!)
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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public static void StartAttackMoveOrder(World world)
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public static void StartAttackMoveOrder(World world)
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{
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{
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if (world.Selection.Actors.Count() > 0)
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if (world.Selection.Actors.Count() > 0)
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world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
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world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove", MouseButton.Right);
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}
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}
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}
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}
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}
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}
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