Split TS system.yaml into four files
This commit is contained in:
@@ -63,11 +63,14 @@ Packages:
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PackageContents:
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Rules:
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mods/ts/rules/system-actors.yaml
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mods/ts/rules/system-ai.yaml
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mods/ts/rules/system-player.yaml
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mods/ts/rules/system-world.yaml
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mods/ts/rules/aircraft.yaml
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mods/ts/rules/defaults.yaml
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mods/ts/rules/infantry.yaml
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mods/ts/rules/structures.yaml
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mods/ts/rules/system.yaml
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mods/ts/rules/vehicles.yaml
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Sequences:
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9
mods/ts/rules/system-actors.yaml
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9
mods/ts/rules/system-actors.yaml
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@@ -0,0 +1,9 @@
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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1
mods/ts/rules/system-ai.yaml
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1
mods/ts/rules/system-ai.yaml
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@@ -0,0 +1 @@
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Player:
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42
mods/ts/rules/system-player.yaml
Normal file
42
mods/ts/rules/system-player.yaml
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@@ -0,0 +1,42 @@
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Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Air:
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Type: Air
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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AllyRepair:
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PlayerResources:
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ActorGroupProxy:
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DeveloperMode:
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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PlayerHighlightPalette:
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GpsWatcher:
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Shroud:
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BaseAttackNotifier:
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PlayerStatistics:
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@@ -1,46 +1,3 @@
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Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Air:
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Type: Air
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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AllyRepair:
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PlayerResources:
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ActorGroupProxy:
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DeveloperMode:
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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PlayerHighlightPalette:
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GpsWatcher:
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Shroud:
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BaseAttackNotifier:
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PlayerStatistics:
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World:
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ScreenMap:
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ActorMap:
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@@ -139,14 +96,3 @@ World:
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ValidateOrder:
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DebugPauseState:
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ScreenShaker:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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