Split TS system.yaml into four files

This commit is contained in:
reaperrr
2014-01-05 19:22:51 +01:00
parent 8046bb60f0
commit 9ca3361c2f
5 changed files with 56 additions and 55 deletions

View File

@@ -63,11 +63,14 @@ Packages:
PackageContents:
Rules:
mods/ts/rules/system-actors.yaml
mods/ts/rules/system-ai.yaml
mods/ts/rules/system-player.yaml
mods/ts/rules/system-world.yaml
mods/ts/rules/aircraft.yaml
mods/ts/rules/defaults.yaml
mods/ts/rules/infantry.yaml
mods/ts/rules/structures.yaml
mods/ts/rules/system.yaml
mods/ts/rules/vehicles.yaml
Sequences:

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@@ -0,0 +1,9 @@
mpspawn:
Waypoint:
RenderEditorOnly:
BodyOrientation:
waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

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@@ -0,0 +1 @@
Player:

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@@ -0,0 +1,42 @@
Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Air:
Type: Air
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette:
BasePalette: player
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
PlayerHighlightPalette:
GpsWatcher:
Shroud:
BaseAttackNotifier:
PlayerStatistics:

View File

@@ -1,46 +1,3 @@
Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Air:
Type: Air
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette:
BasePalette: player
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
PlayerHighlightPalette:
GpsWatcher:
Shroud:
BaseAttackNotifier:
PlayerStatistics:
World:
ScreenMap:
ActorMap:
@@ -139,14 +96,3 @@ World:
ValidateOrder:
DebugPauseState:
ScreenShaker:
mpspawn:
Waypoint:
RenderEditorOnly:
BodyOrientation:
waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation: