Merge pull request #8876 from pchote/music

Refine the music playlist code.
This commit is contained in:
Oliver Brakmann
2015-08-02 15:49:13 +02:00
15 changed files with 128 additions and 83 deletions

View File

@@ -15,8 +15,10 @@ namespace OpenRA.GameRules
{
public class MusicInfo
{
public readonly string Filename = null;
public readonly string Title = null;
public readonly string Filename;
public readonly string Title;
public readonly bool Hidden;
public int Length { get; private set; } // seconds
public bool Exists { get; private set; }
@@ -25,17 +27,23 @@ namespace OpenRA.GameRules
Title = value.Value;
var nd = value.ToDictionary();
if (nd.ContainsKey("Hidden"))
bool.TryParse(nd["Hidden"].Value, out Hidden);
var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
if (!GlobalFileSystem.Exists(Filename))
return;
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
{
if (Filename.ToLowerInvariant().EndsWith("wav"))
Length = (int)WavLoader.WaveLength(s);
else
Length = (int)AudLoader.SoundLength(s);
}
}
public void Reload()
@@ -45,10 +53,12 @@ namespace OpenRA.GameRules
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
{
if (Filename.ToLowerInvariant().EndsWith("wav"))
Length = (int)WavLoader.WaveLength(s);
else
Length = (int)AudLoader.SoundLength(s);
}
}
}
}

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@@ -181,7 +181,6 @@
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Util.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Traits\World\Faction.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />

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@@ -702,6 +702,7 @@
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -17,6 +17,7 @@ using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

View File

@@ -11,8 +11,9 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Trait for music handling. Attach this to the world actor.")]
public class MusicPlaylistInfo : ITraitInfo
@@ -20,20 +21,15 @@ namespace OpenRA.Traits
[Desc("Music to play when the map starts.", "Plays the first song on the playlist when undefined.")]
public readonly string StartingMusic = null;
[Desc("Should the starting music loop?")]
public readonly bool LoopStartingMusic = false;
[Desc("Music to play when the game has been won.")]
public readonly string VictoryMusic = null;
[Desc("Should the victory music loop?")]
public readonly bool LoopVictoryMusic = false;
[Desc("Music to play when the game has been lost.")]
public readonly string DefeatMusic = null;
[Desc("Should the defeat music loop?")]
public readonly bool LoopDefeatMusic = false;
[Desc("This track is played when no other music is playing.",
"It cannot be paused, but can be overridden by selecting a new track.")]
public readonly string BackgroundMusic = null;
public object Create(ActorInitializer init) { return new MusicPlaylist(init.World, this); }
}
@@ -41,44 +37,65 @@ namespace OpenRA.Traits
public class MusicPlaylist : INotifyActorDisposing, IGameOver
{
readonly MusicPlaylistInfo info;
readonly World world;
readonly MusicInfo[] random;
readonly MusicInfo[] playlist;
public readonly bool IsMusicInstalled;
public readonly bool IsMusicAvailable;
public bool CurrentSongIsBackground { get; private set; }
MusicInfo currentSong;
bool repeat;
MusicInfo currentBackgroundSong;
public MusicPlaylist(World world, MusicPlaylistInfo info)
{
this.info = info;
this.world = world;
IsMusicAvailable = world.Map.Rules.InstalledMusic.Any();
playlist = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
if (!IsMusicAvailable)
IsMusicInstalled = world.Map.Rules.InstalledMusic.Any();
if (!IsMusicInstalled)
return;
random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
playlist = world.Map.Rules.InstalledMusic
.Where(a => !a.Value.Hidden)
.Select(a => a.Value)
.ToArray();
if (!string.IsNullOrEmpty(info.StartingMusic)
&& world.Map.Rules.Music.ContainsKey(info.StartingMusic)
&& world.Map.Rules.Music[info.StartingMusic].Exists)
{
random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
IsMusicAvailable = playlist.Any();
if (SongExists(info.StartingMusic))
currentSong = world.Map.Rules.Music[info.StartingMusic];
repeat = info.LoopStartingMusic;
else if (SongExists(info.BackgroundMusic))
{
currentSong = currentBackgroundSong = world.Map.Rules.Music[info.BackgroundMusic];
CurrentSongIsBackground = true;
}
else
{
currentSong = Game.Settings.Sound.Shuffle ? random.First() : playlist.First();
repeat = Game.Settings.Sound.Repeat;
// Start playback with a random song, but only if the player has installed more music
var installData = Game.ModData.Manifest.Get<ContentInstaller>();
if (playlist.Length > installData.ShippedSoundtracks)
currentSong = random.FirstOrDefault();
}
Play();
}
bool SongExists(string song)
{
return !string.IsNullOrEmpty(song)
&& world.Map.Rules.Music.ContainsKey(song)
&& world.Map.Rules.Music[song].Exists;
}
bool SongExists(MusicInfo song)
{
return song != null && song.Exists;
}
public MusicInfo CurrentSong()
{
return currentSong;
@@ -92,46 +109,34 @@ namespace OpenRA.Traits
public void GameOver(World world)
{
if (!IsMusicAvailable)
return;
var playedSong = currentSong;
if (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Won)
{
if (!string.IsNullOrEmpty(info.VictoryMusic)
&& world.Map.Rules.Music.ContainsKey(info.VictoryMusic)
&& world.Map.Rules.Music[info.VictoryMusic].Exists)
if (SongExists(info.VictoryMusic))
{
currentSong = world.Map.Rules.Music[info.VictoryMusic];
repeat = info.LoopVictoryMusic;
currentBackgroundSong = world.Map.Rules.Music[info.VictoryMusic];
Stop();
}
}
else
{
// Most RTS treats observers losing the game,
// no need for a special handling involving them here.
if (!string.IsNullOrEmpty(info.DefeatMusic)
&& world.Map.Rules.Music.ContainsKey(info.DefeatMusic)
&& world.Map.Rules.Music[info.DefeatMusic].Exists)
if (SongExists(info.DefeatMusic))
{
currentSong = world.Map.Rules.Music[info.DefeatMusic];
repeat = info.LoopDefeatMusic;
currentBackgroundSong = world.Map.Rules.Music[info.DefeatMusic];
Stop();
}
}
if (playedSong != currentSong)
Play();
}
void Play()
{
if (currentSong == null || !IsMusicAvailable)
if (!SongExists(currentSong))
return;
Sound.PlayMusicThen(currentSong, () =>
{
if (!repeat)
if (!CurrentSongIsBackground && !Game.Settings.Sound.Repeat)
currentSong = GetNextSong();
Play();
@@ -140,27 +145,22 @@ namespace OpenRA.Traits
public void Play(MusicInfo music)
{
if (music == null || !IsMusicAvailable)
if (music == null)
return;
currentSong = music;
repeat = Game.Settings.Sound.Repeat;
CurrentSongIsBackground = false;
Sound.PlayMusicThen(music, () =>
{
if (!repeat)
currentSong = GetNextSong();
Play();
});
Play();
}
public void Play(MusicInfo music, Action onComplete)
{
if (music == null || !IsMusicAvailable)
if (music == null)
return;
currentSong = music;
CurrentSongIsBackground = false;
Sound.PlayMusicThen(music, onComplete);
}
@@ -181,22 +181,34 @@ namespace OpenRA.Traits
var songs = Game.Settings.Sound.Shuffle ? random : playlist;
return reverse ? songs.SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault() :
songs.Reverse().SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
var next = reverse ? songs.Reverse().SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault() :
songs.SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
if (SongExists(next))
return next;
return null;
}
public void Stop()
{
currentSong = null;
Sound.StopMusic();
if (currentBackgroundSong != null)
{
currentSong = currentBackgroundSong;
CurrentSongIsBackground = true;
Play();
}
}
public void Disposing(Actor self)
{
if (currentSong != null)
Stop();
Sound.StopMusic();
}
}
}

View File

@@ -560,7 +560,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "world", orderManager.World }
{ "world", worldRenderer.World }
});
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");

View File

@@ -11,7 +11,7 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -35,8 +35,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
BuildMusicTable();
Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable;
panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
playButton.OnClick = Play;
@@ -63,14 +63,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
"{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
currentSong.Length / 60, currentSong.Length % 60);
panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
{
if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
return "";
var minutes = (int)Sound.MusicSeekPosition / 60;
var seconds = (int)Sound.MusicSeekPosition % 60;
var totalMinutes = currentSong.Length / 60;
var totalSeconds = currentSong.Length % 60;
return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds);
};
var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
musicSlider.OnChange += x => Sound.MusicVolume = x;
@@ -94,7 +105,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
songWatcher.OnTick = () =>
{
if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic)
if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
currentSong = null;
if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
return;
currentSong = Sound.CurrentMusic;
@@ -111,23 +125,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var music = musicPlaylist.AvailablePlaylist();
currentSong = musicPlaylist.CurrentSong();
if (currentSong == null && music.Any())
currentSong = musicPlaylist.GetNextSong();
musicList.RemoveChildren();
foreach (var s in music)
{
var song = s;
if (currentSong == null)
currentSong = song;
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
musicList.AddChild(item);
}
if (currentSong != null)
if (currentSong != null && !musicPlaylist.CurrentSongIsBackground)
musicList.ScrollToItem(currentSong.Filename);
}

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@@ -24,6 +24,7 @@ fwp: Fight Win Prevail
fist226m: Iron Fist
warfare: Warfare (Full Stop)
win1: Great Shot!
Hidden: true
win2: Great Shot! (Voiced)
Filename: win2
Extension: var
@@ -41,6 +42,7 @@ justdoit2: Just Do it Up (Voiced)
Filename: justdoit
Extension: var
map1: Map Theme
Hidden: true
march: March to Doom
nomercy: No Mercy
nomercy2: No Mercy (Voiced)
@@ -58,5 +60,9 @@ target: Target (Mechanical Man)
j1: Untamed Land
valkyrie: Ride of the Valkyries
voic226m: Voice Rhythm
outtakes: Outtakes
Hidden: true
nod_map1: Nod Map Theme
nod_win1: Nod Win Theme
Hidden: true
nod_win1: Nod Win Theme
Hidden: true

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@@ -995,8 +995,7 @@ Rules:
LuaScript:
Scripts: shellmap.lua
MusicPlaylist:
StartingMusic: map1
LoopStartingMusic: True
BackgroundMusic: map1
LST:
Mobile:
Speed: 42

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@@ -17,6 +17,7 @@ LANDSAND: Land of Sand
Extension: AUD
OPTIONS: Options
Extension: AUD
Hidden: true
PLOTTING: Plotting
Extension: AUD
RISEHARK: Rise of Harkonnen
@@ -25,6 +26,7 @@ ROBOTIX: Robotix
Extension: AUD
SCORE: Score
Extension: AUD
Hidden: true
SOLDAPPR: The Soldiers Approach
Extension: AUD
SPICESCT: Spice Scouting

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@@ -124,8 +124,7 @@ Rules:
Minimum: 1
Maximum: 1
MusicPlaylist:
StartingMusic: options
LoopStartingMusic: True
BackgroundMusic: options
rockettower:
Power:
Amount: 100

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@@ -1,9 +1,12 @@
intro: Intro
Hidden: true
map: Map
Hidden: true
score: Militant Force
Hidden: true
await_r: Await
bigf226m: Bigfoot
credits: End Credits
credits: Reload Fire
crus226m: Crush
dense_r: Dense
fac1226m: Face to the Enemy 1

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@@ -1255,6 +1255,8 @@ Rules:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
MusicPlaylist:
BackgroundMusic: intro
ResourceType@ore:
ValuePerUnit: 0
LuaScript:

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@@ -1,5 +1,6 @@
#Tiberian Sun
intro: Intro
Hidden: true
approach: Approach
defense: The Defense
duskhour: Dusk Hour
@@ -14,12 +15,14 @@ nodcrush: Nod Crush
pharotek: Pharotek
redsky: Red Sky
score: Score
Hidden: true
scout: Scouting
storm: Storm
timebomb: Timebomb
valves1b: Valves
whatlurk: What Lurks
maps: Map Selection
Hidden: true
#Firestorm
dmachine: Deploy Machines
elusive: Elusive

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@@ -41,8 +41,7 @@ Rules:
-SpawnMPUnits:
-MPStartLocations:
MusicPlaylist:
StartingMusic: intro
LoopStartingMusic: True
BackgroundMusic: intro
Sequences: