Merge pull request #8876 from pchote/music

Refine the music playlist code.
This commit is contained in:
Oliver Brakmann
2015-08-02 15:49:13 +02:00
15 changed files with 128 additions and 83 deletions

View File

@@ -702,6 +702,7 @@
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -17,6 +17,7 @@ using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

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@@ -0,0 +1,214 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Trait for music handling. Attach this to the world actor.")]
public class MusicPlaylistInfo : ITraitInfo
{
[Desc("Music to play when the map starts.", "Plays the first song on the playlist when undefined.")]
public readonly string StartingMusic = null;
[Desc("Music to play when the game has been won.")]
public readonly string VictoryMusic = null;
[Desc("Music to play when the game has been lost.")]
public readonly string DefeatMusic = null;
[Desc("This track is played when no other music is playing.",
"It cannot be paused, but can be overridden by selecting a new track.")]
public readonly string BackgroundMusic = null;
public object Create(ActorInitializer init) { return new MusicPlaylist(init.World, this); }
}
public class MusicPlaylist : INotifyActorDisposing, IGameOver
{
readonly MusicPlaylistInfo info;
readonly World world;
readonly MusicInfo[] random;
readonly MusicInfo[] playlist;
public readonly bool IsMusicInstalled;
public readonly bool IsMusicAvailable;
public bool CurrentSongIsBackground { get; private set; }
MusicInfo currentSong;
MusicInfo currentBackgroundSong;
public MusicPlaylist(World world, MusicPlaylistInfo info)
{
this.info = info;
this.world = world;
IsMusicInstalled = world.Map.Rules.InstalledMusic.Any();
if (!IsMusicInstalled)
return;
playlist = world.Map.Rules.InstalledMusic
.Where(a => !a.Value.Hidden)
.Select(a => a.Value)
.ToArray();
random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
IsMusicAvailable = playlist.Any();
if (SongExists(info.StartingMusic))
currentSong = world.Map.Rules.Music[info.StartingMusic];
else if (SongExists(info.BackgroundMusic))
{
currentSong = currentBackgroundSong = world.Map.Rules.Music[info.BackgroundMusic];
CurrentSongIsBackground = true;
}
else
{
// Start playback with a random song, but only if the player has installed more music
var installData = Game.ModData.Manifest.Get<ContentInstaller>();
if (playlist.Length > installData.ShippedSoundtracks)
currentSong = random.FirstOrDefault();
}
Play();
}
bool SongExists(string song)
{
return !string.IsNullOrEmpty(song)
&& world.Map.Rules.Music.ContainsKey(song)
&& world.Map.Rules.Music[song].Exists;
}
bool SongExists(MusicInfo song)
{
return song != null && song.Exists;
}
public MusicInfo CurrentSong()
{
return currentSong;
}
public MusicInfo[] AvailablePlaylist()
{
// TO-DO: add filter options for Race-specific music
return playlist;
}
public void GameOver(World world)
{
if (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Won)
{
if (SongExists(info.VictoryMusic))
{
currentBackgroundSong = world.Map.Rules.Music[info.VictoryMusic];
Stop();
}
}
else
{
// Most RTS treats observers losing the game,
// no need for a special handling involving them here.
if (SongExists(info.DefeatMusic))
{
currentBackgroundSong = world.Map.Rules.Music[info.DefeatMusic];
Stop();
}
}
}
void Play()
{
if (!SongExists(currentSong))
return;
Sound.PlayMusicThen(currentSong, () =>
{
if (!CurrentSongIsBackground && !Game.Settings.Sound.Repeat)
currentSong = GetNextSong();
Play();
});
}
public void Play(MusicInfo music)
{
if (music == null)
return;
currentSong = music;
CurrentSongIsBackground = false;
Play();
}
public void Play(MusicInfo music, Action onComplete)
{
if (music == null)
return;
currentSong = music;
CurrentSongIsBackground = false;
Sound.PlayMusicThen(music, onComplete);
}
public MusicInfo GetNextSong()
{
return GetSong(false);
}
public MusicInfo GetPrevSong()
{
return GetSong(true);
}
MusicInfo GetSong(bool reverse)
{
if (!IsMusicAvailable)
return null;
var songs = Game.Settings.Sound.Shuffle ? random : playlist;
var next = reverse ? songs.Reverse().SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault() :
songs.SkipWhile(m => m != currentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
if (SongExists(next))
return next;
return null;
}
public void Stop()
{
currentSong = null;
Sound.StopMusic();
if (currentBackgroundSong != null)
{
currentSong = currentBackgroundSong;
CurrentSongIsBackground = true;
Play();
}
}
public void Disposing(Actor self)
{
if (currentSong != null)
Sound.StopMusic();
}
}
}

View File

@@ -560,7 +560,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "world", orderManager.World }
{ "world", worldRenderer.World }
});
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");

View File

@@ -11,7 +11,7 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -35,8 +35,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
BuildMusicTable();
Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable;
panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;
var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
playButton.OnClick = Play;
@@ -63,14 +63,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
"{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
currentSong.Length / 60, currentSong.Length % 60);
panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
{
if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
return "";
var minutes = (int)Sound.MusicSeekPosition / 60;
var seconds = (int)Sound.MusicSeekPosition % 60;
var totalMinutes = currentSong.Length / 60;
var totalSeconds = currentSong.Length % 60;
return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds);
};
var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
musicSlider.OnChange += x => Sound.MusicVolume = x;
@@ -94,7 +105,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
songWatcher.OnTick = () =>
{
if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic)
if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
currentSong = null;
if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
return;
currentSong = Sound.CurrentMusic;
@@ -111,23 +125,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var music = musicPlaylist.AvailablePlaylist();
currentSong = musicPlaylist.CurrentSong();
if (currentSong == null && music.Any())
currentSong = musicPlaylist.GetNextSong();
musicList.RemoveChildren();
foreach (var s in music)
{
var song = s;
if (currentSong == null)
currentSong = song;
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
item.Get<LabelWidget>("TITLE").GetText = () => song.Title;
item.Get<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
musicList.AddChild(item);
}
if (currentSong != null)
if (currentSong != null && !musicPlaylist.CurrentSongIsBackground)
musicList.ScrollToItem(currentSong.Filename);
}