Merge pull request #8876 from pchote/music
Refine the music playlist code.
This commit is contained in:
@@ -24,6 +24,7 @@ fwp: Fight Win Prevail
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fist226m: Iron Fist
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warfare: Warfare (Full Stop)
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win1: Great Shot!
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Hidden: true
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win2: Great Shot! (Voiced)
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Filename: win2
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Extension: var
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@@ -41,6 +42,7 @@ justdoit2: Just Do it Up (Voiced)
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Filename: justdoit
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Extension: var
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map1: Map Theme
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Hidden: true
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march: March to Doom
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nomercy: No Mercy
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nomercy2: No Mercy (Voiced)
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@@ -58,5 +60,9 @@ target: Target (Mechanical Man)
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j1: Untamed Land
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valkyrie: Ride of the Valkyries
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voic226m: Voice Rhythm
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outtakes: Outtakes
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Hidden: true
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nod_map1: Nod Map Theme
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nod_win1: Nod Win Theme
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Hidden: true
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nod_win1: Nod Win Theme
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Hidden: true
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@@ -995,8 +995,7 @@ Rules:
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LuaScript:
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Scripts: shellmap.lua
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MusicPlaylist:
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StartingMusic: map1
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LoopStartingMusic: True
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BackgroundMusic: map1
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LST:
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Mobile:
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Speed: 42
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@@ -17,6 +17,7 @@ LANDSAND: Land of Sand
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Extension: AUD
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OPTIONS: Options
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Extension: AUD
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Hidden: true
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PLOTTING: Plotting
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Extension: AUD
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RISEHARK: Rise of Harkonnen
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@@ -25,6 +26,7 @@ ROBOTIX: Robotix
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Extension: AUD
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SCORE: Score
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Extension: AUD
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Hidden: true
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SOLDAPPR: The Soldiers Approach
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Extension: AUD
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SPICESCT: Spice Scouting
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@@ -124,8 +124,7 @@ Rules:
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Minimum: 1
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Maximum: 1
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MusicPlaylist:
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StartingMusic: options
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LoopStartingMusic: True
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BackgroundMusic: options
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rockettower:
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Power:
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Amount: 100
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@@ -1,9 +1,12 @@
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intro: Intro
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Hidden: true
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map: Map
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Hidden: true
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score: Militant Force
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Hidden: true
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await_r: Await
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bigf226m: Bigfoot
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credits: End Credits
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credits: Reload Fire
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crus226m: Crush
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dense_r: Dense
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fac1226m: Face to the Enemy 1
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@@ -1255,6 +1255,8 @@ Rules:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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MusicPlaylist:
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BackgroundMusic: intro
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ResourceType@ore:
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ValuePerUnit: 0
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LuaScript:
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@@ -1,5 +1,6 @@
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#Tiberian Sun
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intro: Intro
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Hidden: true
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approach: Approach
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defense: The Defense
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duskhour: Dusk Hour
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@@ -14,12 +15,14 @@ nodcrush: Nod Crush
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pharotek: Pharotek
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redsky: Red Sky
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score: Score
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Hidden: true
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scout: Scouting
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storm: Storm
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timebomb: Timebomb
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valves1b: Valves
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whatlurk: What Lurks
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maps: Map Selection
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Hidden: true
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#Firestorm
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dmachine: Deploy Machines
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elusive: Elusive
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@@ -41,8 +41,7 @@ Rules:
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-SpawnMPUnits:
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-MPStartLocations:
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MusicPlaylist:
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StartingMusic: intro
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LoopStartingMusic: True
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BackgroundMusic: intro
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Sequences:
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