Considerably raise Locomotor WaitAverage and WaitSpread
This considerably reduces frequency of repathing attempts without too much of an impact of in-game repathing speed, since most of the time the blocking actor doesn't move out of the way that fast anyway.
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@@ -50,9 +50,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Locomotor ID.")]
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[Desc("Locomotor ID.")]
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public readonly string Name = "default";
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public readonly string Name = "default";
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public readonly int WaitAverage = 5;
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public readonly int WaitAverage = 40;
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public readonly int WaitSpread = 2;
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public readonly int WaitSpread = 10;
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[Desc("Allow multiple (infantry) units in one cell.")]
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[Desc("Allow multiple (infantry) units in one cell.")]
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public readonly bool SharesCell = false;
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public readonly bool SharesCell = false;
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