Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).

Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg)
This commit is contained in:
psydev
2012-04-28 20:17:05 -07:00
committed by Chris Forbes
parent ee7d8659d5
commit 9f729b0c45

View File

@@ -114,6 +114,11 @@ E5:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
TerrainSpeeds:
Tiberium: 80
PathingCost: 80
BlueTiberium: 80
PathingCost: 80
Health:
HP: 90
AttackFrontal:
@@ -173,8 +178,10 @@ RMBO:
Speed: 5
Health:
HP: 200
Passenger:
PipType: Red
RevealsShroud:
Range: 5
Range: 6
AutoTarget:
ScanRadius: 5
C4Demolition: