Deprecate WithVoxelWaterBody.
This commit is contained in:
@@ -74,7 +74,6 @@
|
|||||||
<Compile Include="Traits\Render\WithPermanentInjury.cs" />
|
<Compile Include="Traits\Render\WithPermanentInjury.cs" />
|
||||||
<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
|
<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
|
||||||
<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
|
<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
|
||||||
<Compile Include="Traits\Render\WithVoxelWaterBody.cs" />
|
|
||||||
<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
|
<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
|
||||||
<Compile Include="Traits\World\TSShroudPalette.cs" />
|
<Compile Include="Traits\World\TSShroudPalette.cs" />
|
||||||
<Compile Include="UtilityCommands\ImportTSMapCommand.cs" />
|
<Compile Include="UtilityCommands\ImportTSMapCommand.cs" />
|
||||||
|
|||||||
@@ -1,82 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation, either version 3 of
|
|
||||||
* the License, or (at your option) any later version. For more
|
|
||||||
* information, see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.Graphics;
|
|
||||||
using OpenRA.Mods.Common.Graphics;
|
|
||||||
using OpenRA.Mods.Common.Traits;
|
|
||||||
using OpenRA.Mods.Common.Traits.Render;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.TS.Traits.Render
|
|
||||||
{
|
|
||||||
public class WithVoxelWaterBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
|
||||||
{
|
|
||||||
public readonly string WaterSequence = "water";
|
|
||||||
public readonly string LandSequence = "idle";
|
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new WithVoxelWaterBody(init.Self, this); }
|
|
||||||
|
|
||||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
|
|
||||||
{
|
|
||||||
var sequence = LandSequence;
|
|
||||||
if (init.Contains<LocationInit>())
|
|
||||||
{
|
|
||||||
var location = init.Get<LocationInit>().Value(init.World);
|
|
||||||
var onWater = init.World.Map.GetTerrainInfo(location).IsWater;
|
|
||||||
sequence = onWater ? WaterSequence : LandSequence;
|
|
||||||
}
|
|
||||||
|
|
||||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
|
||||||
var voxel = VoxelProvider.GetVoxel(image, sequence);
|
|
||||||
yield return new VoxelAnimation(voxel, () => WVec.Zero,
|
|
||||||
() => new[] { body.QuantizeOrientation(orientation, facings) },
|
|
||||||
() => false, () => 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class WithVoxelWaterBody : IAutoSelectionSize
|
|
||||||
{
|
|
||||||
readonly Actor self;
|
|
||||||
readonly int2 size;
|
|
||||||
|
|
||||||
bool OverWater { get { return self.World.Map.GetTerrainInfo(self.Location).IsWater; } }
|
|
||||||
|
|
||||||
public WithVoxelWaterBody(Actor self, WithVoxelWaterBodyInfo info)
|
|
||||||
{
|
|
||||||
this.self = self;
|
|
||||||
|
|
||||||
var body = self.Trait<BodyOrientation>();
|
|
||||||
var rv = self.Trait<RenderVoxels>();
|
|
||||||
|
|
||||||
var landVoxel = VoxelProvider.GetVoxel(rv.Image, info.LandSequence);
|
|
||||||
rv.Add(new VoxelAnimation(landVoxel, () => WVec.Zero,
|
|
||||||
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
|
|
||||||
() => OverWater,
|
|
||||||
() => 0));
|
|
||||||
|
|
||||||
// Selection size
|
|
||||||
var rvi = self.Info.TraitInfo<RenderVoxelsInfo>();
|
|
||||||
var s = (int)(rvi.Scale * landVoxel.Size.Aggregate(Math.Max));
|
|
||||||
size = new int2(s, s);
|
|
||||||
|
|
||||||
var waterVoxel = VoxelProvider.GetVoxel(rv.Image, info.WaterSequence);
|
|
||||||
rv.Add(new VoxelAnimation(waterVoxel, () => WVec.Zero,
|
|
||||||
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
|
|
||||||
() => !OverWater,
|
|
||||||
() => 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
public int2 SelectionSize(Actor self) { return size; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user