Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too).
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BIN
mods/cnc/bits/gunfire2.shp
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BIN
mods/cnc/bits/gunfire2.shp
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Binary file not shown.
@@ -536,6 +536,7 @@ GUN:
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Weapon: TurretGun
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LocalOffset: -71,0,85
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AttackTurreted:
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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-DeadBuildingState:
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@@ -690,6 +691,7 @@ ATWR:
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LocalOffset: 299,299,-85, 299,-299,-85
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LocalYaw: -100,100
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AttackTurreted:
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WithMuzzleFlash:
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AutoTarget:
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BodyOrientation:
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QuantizedFacings: 8
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@@ -151,6 +151,7 @@ ARTY:
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Weapon: ArtilleryShell
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LocalOffset: 299, 0, 128
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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Explodes:
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Weapon: UnitExplode
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@@ -329,6 +330,7 @@ LTNK:
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RecoilRecovery: 17
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LocalOffset: -128,0,85
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -366,6 +368,7 @@ MTNK:
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RecoilRecovery: 26
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LocalOffset: 0,0,43
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -413,6 +416,7 @@ HTNK:
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LocalYaw: -100, 100
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Recoil: 42
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -338,6 +338,9 @@ gun:
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Start: 0
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Length: *
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Tick: 80
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muzzle: gunfire2
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Start: 0
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Length: *
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sam:
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closed-idle:
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@@ -403,4 +406,7 @@ atwr:
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Start: 0
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Length: *
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Tick: 80
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muzzle: gunfire2
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Start: 0
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Length: *
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@@ -87,6 +87,9 @@ mtnk:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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ltnk:
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idle:
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@@ -95,6 +98,9 @@ ltnk:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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htnk:
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idle:
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@@ -103,6 +109,9 @@ htnk:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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jeep:
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idle:
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@@ -175,6 +184,9 @@ arty:
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idle:
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Start: 0
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: *
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apc:
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idle:
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