Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too).

This commit is contained in:
reaperrr
2013-08-05 19:33:28 +02:00
parent ebfb9fed9b
commit a1ac1973a7
5 changed files with 24 additions and 0 deletions

BIN
mods/cnc/bits/gunfire2.shp Normal file

Binary file not shown.

View File

@@ -536,6 +536,7 @@ GUN:
Weapon: TurretGun
LocalOffset: -71,0,85
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
-RenderBuilding:
-DeadBuildingState:
@@ -690,6 +691,7 @@ ATWR:
LocalOffset: 299,299,-85, 299,-299,-85
LocalYaw: -100,100
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
BodyOrientation:
QuantizedFacings: 8

View File

@@ -151,6 +151,7 @@ ARTY:
Weapon: ArtilleryShell
LocalOffset: 299, 0, 128
AttackFrontal:
WithMuzzleFlash:
RenderUnit:
Explodes:
Weapon: UnitExplode
@@ -329,6 +330,7 @@ LTNK:
RecoilRecovery: 17
LocalOffset: -128,0,85
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
@@ -366,6 +368,7 @@ MTNK:
RecoilRecovery: 26
LocalOffset: 0,0,43
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
@@ -413,6 +416,7 @@ HTNK:
LocalYaw: -100, 100
Recoil: 42
AttackTurreted:
WithMuzzleFlash@PRIMARY:
RenderUnit:
WithTurret:
AutoTarget:

View File

@@ -338,6 +338,9 @@ gun:
Start: 0
Length: *
Tick: 80
muzzle: gunfire2
Start: 0
Length: *
sam:
closed-idle:
@@ -403,4 +406,7 @@ atwr:
Start: 0
Length: *
Tick: 80
muzzle: gunfire2
Start: 0
Length: *

View File

@@ -87,6 +87,9 @@ mtnk:
turret:
Start: 32
Facings: 32
muzzle: gunfire2
Start: 0
Length: *
ltnk:
idle:
@@ -95,6 +98,9 @@ ltnk:
turret:
Start: 32
Facings: 32
muzzle: gunfire2
Start: 0
Length: *
htnk:
idle:
@@ -103,6 +109,9 @@ htnk:
turret:
Start: 32
Facings: 32
muzzle: gunfire2
Start: 0
Length: *
jeep:
idle:
@@ -175,6 +184,9 @@ arty:
idle:
Start: 0
Facings: 32
muzzle: gunfire2
Start: 0
Length: *
apc:
idle: