Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too).

This commit is contained in:
reaperrr
2013-08-05 19:33:28 +02:00
parent ebfb9fed9b
commit a1ac1973a7
5 changed files with 24 additions and 0 deletions

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mods/cnc/bits/gunfire2.shp Normal file

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@@ -536,6 +536,7 @@ GUN:
Weapon: TurretGun Weapon: TurretGun
LocalOffset: -71,0,85 LocalOffset: -71,0,85
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
AutoTarget: AutoTarget:
-RenderBuilding: -RenderBuilding:
-DeadBuildingState: -DeadBuildingState:
@@ -690,6 +691,7 @@ ATWR:
LocalOffset: 299,299,-85, 299,-299,-85 LocalOffset: 299,299,-85, 299,-299,-85
LocalYaw: -100,100 LocalYaw: -100,100
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
AutoTarget: AutoTarget:
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8

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@@ -151,6 +151,7 @@ ARTY:
Weapon: ArtilleryShell Weapon: ArtilleryShell
LocalOffset: 299, 0, 128 LocalOffset: 299, 0, 128
AttackFrontal: AttackFrontal:
WithMuzzleFlash:
RenderUnit: RenderUnit:
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
@@ -329,6 +330,7 @@ LTNK:
RecoilRecovery: 17 RecoilRecovery: 17
LocalOffset: -128,0,85 LocalOffset: -128,0,85
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -366,6 +368,7 @@ MTNK:
RecoilRecovery: 26 RecoilRecovery: 26
LocalOffset: 0,0,43 LocalOffset: 0,0,43
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -413,6 +416,7 @@ HTNK:
LocalYaw: -100, 100 LocalYaw: -100, 100
Recoil: 42 Recoil: 42
AttackTurreted: AttackTurreted:
WithMuzzleFlash@PRIMARY:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:

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@@ -338,6 +338,9 @@ gun:
Start: 0 Start: 0
Length: * Length: *
Tick: 80 Tick: 80
muzzle: gunfire2
Start: 0
Length: *
sam: sam:
closed-idle: closed-idle:
@@ -403,4 +406,7 @@ atwr:
Start: 0 Start: 0
Length: * Length: *
Tick: 80 Tick: 80
muzzle: gunfire2
Start: 0
Length: *

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@@ -87,6 +87,9 @@ mtnk:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: *
ltnk: ltnk:
idle: idle:
@@ -95,6 +98,9 @@ ltnk:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: *
htnk: htnk:
idle: idle:
@@ -103,6 +109,9 @@ htnk:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: *
jeep: jeep:
idle: idle:
@@ -175,6 +184,9 @@ arty:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: *
apc: apc:
idle: idle: