Move VeteranProductionIconOverlay to Traits.Render
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@@ -300,7 +300,7 @@
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\Player\InsufficientFundsWarning.cs" />
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<Compile Include="Traits\Player\InsufficientFundsWarning.cs" />
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<Compile Include="Traits\PowerTooltip.cs" />
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<Compile Include="Traits\PowerTooltip.cs" />
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<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
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<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
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<Compile Include="Traits\Capturable.cs" />
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<Compile Include="Traits\Capturable.cs" />
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<Compile Include="Traits\Captures.cs" />
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<Compile Include="Traits\Captures.cs" />
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\Cargo.cs" />
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@@ -11,10 +11,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Render
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{
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{
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[Desc("Attach this to the player actor. When attached, enables all actors possessing the LevelupWhenCreated ",
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[Desc("Attach this to the player actor. When attached, enables all actors possessing the LevelupWhenCreated ",
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"trait to have their production queue icons render with an overlay defined in this trait. ",
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"trait to have their production queue icons render with an overlay defined in this trait. ",
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