Fix an compiler error on bleed

This commit is contained in:
abcdefg30
2021-01-23 23:14:35 +01:00
committed by Paul Chote
parent 889153ce81
commit a1dd1fc5d1

View File

@@ -107,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits
// resource.Type is meaningless (and may be null) if resource.Sequence is null
if (sequence != null)
{
shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, sequence.IgnoreWorldTint);
shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, 1f, sequence.IgnoreWorldTint);
spriteLayer.Update(cell, sequence, palette, frame);
}
else