Fix smudges in TD to not spawn/grow under structures and vehicles

Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
This commit is contained in:
reaperrr
2016-07-07 01:34:05 +02:00
parent af1afca792
commit a212734c5c
6 changed files with 39 additions and 8 deletions

View File

@@ -346,7 +346,7 @@
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground
TargetTypes: Ground, Creep
HiddenUnderFog:
RenderSprites:
Palette: terrain
@@ -392,7 +392,7 @@
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground
TargetTypes: Ground, Creep
AutoTarget:
ScanRadius: 5
AttackMove: