Merge pull request #12135 from reaperrr/ts-misc04
TS polishing pass: More depth sorting and starting units
This commit is contained in:
@@ -116,7 +116,7 @@ World:
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ClassName: Light
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e2,e2
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SupportActors: e1,e1,e1,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@light.nod:
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@@ -124,7 +124,7 @@ World:
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ClassName: Light
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3
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SupportActors: e1,e1,e1,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.gdi:
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@@ -132,7 +132,7 @@ World:
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ClassName: Medium
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,jumpjet,smech
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SupportActors: e1,e1,e2,e2,jumpjet,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.nod:
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@@ -140,7 +140,7 @@ World:
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ClassName: Medium
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,cyborg,bggy
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SupportActors: e1,e1,e3,e3,cyborg,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.gdi:
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@@ -148,7 +148,7 @@ World:
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ClassName: Heavy
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e2,e2,smech,mmch
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SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.nod:
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@@ -156,7 +156,7 @@ World:
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ClassName: Heavy
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e3,bggy,bike,ttnk
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SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartLocations:
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@@ -27,26 +27,31 @@ ammocrat:
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Inherits: ^abanbase
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Defaults:
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Offset: 36, -42, 42
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DepthSpriteOffset: 24, 0
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^aban2x6:
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Inherits: ^abanbase
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Defaults:
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Offset: 48, -48, 48
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DepthSpriteOffset: 36, 0
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^aban3x2:
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Inherits: ^abanbase
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Defaults:
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Offset: -12, -30, 30
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DepthSpriteOffset: -12, 0
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^aban4x2:
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Inherits: ^abanbase
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Defaults:
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Offset: -24, -36, 36
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DepthSpriteOffset: -24, 0
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^aban5x3:
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Inherits: ^abanbase
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Defaults:
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Offset: -24, -48, 48
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DepthSpriteOffset: -24, 0
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aban01:
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Inherits: ^aban2x6
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@@ -104,7 +109,7 @@ aban18:
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^bboard1x1:
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Defaults:
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Offset: 0, -12
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Offset: 0, -12, 6
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idle:
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ShadowStart: 2
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damaged-idle:
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@@ -120,6 +125,15 @@ aban18:
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Start: 1
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ShadowStart: 3
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^bboard2x1:
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Defaults:
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Offset: -12, -18
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idle:
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ShadowStart: 2
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damaged-idle:
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Start: 1
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ShadowStart: 3
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bboard01:
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Inherits: ^bboard1x1
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@@ -160,13 +174,13 @@ bboard13:
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Inherits: ^bboard1x1
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bboard14:
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Inherits: ^bboard1x2
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Inherits: ^bboard2x1
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bboard15:
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Inherits: ^bboard1x2
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Inherits: ^bboard2x1
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bboard16:
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Inherits: ^bboard1x2
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Inherits: ^bboard2x1
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^cabase:
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Defaults:
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@@ -187,12 +201,21 @@ bboard16:
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Inherits: ^cabase
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Defaults:
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Offset: 12, -18, 18
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DepthSpriteOffset: 12, 0
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UseTilesetCode: true
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^ca2x1:
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Inherits: ^cabase
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Defaults:
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Offset: -12, -18, 18
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DepthSpriteOffset: -12, 0
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UseTilesetCode: true
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^ca2x3:
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Inherits: ^cabase
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Defaults:
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Offset: 12, -30, 30
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DepthSpriteOffset: 12, 0
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UseTilesetCode: true
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^ca3x3:
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@@ -244,7 +267,7 @@ ca0012:
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Inherits: ^ca1x2
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ca0013:
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Inherits: ^ca1x2
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Inherits: ^ca2x1
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ca0014:
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Inherits: ^ca1x1
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@@ -326,6 +349,7 @@ cacrsh05:
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cahosp:
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Defaults:
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DepthSprite: isodepth.shp
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DepthSpriteOffset: 12, 0
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UseTilesetCode: true
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Offset: 12, -42, 42
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idle:
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@@ -369,42 +393,56 @@ capyr03:
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Inherits: ^cabase
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Defaults:
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Offset: 12, -30, 30
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DepthSpriteOffset: 12, 0
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^city3x2:
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Inherits: ^cabase
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Defaults:
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Offset: -12, -30, 30
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DepthSpriteOffset: -12, 0
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^city3x5:
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Inherits: ^cabase
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Defaults:
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Offset: 24, -48, 48
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DepthSpriteOffset: 24, 0
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^city4x2:
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Inherits: ^cabase
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Defaults:
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Offset: -24, -36, 36
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DepthSpriteOffset: -24, 48
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^city4x3:
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Inherits: ^cabase
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Defaults:
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Offset: -12, -42, 42
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DepthSpriteOffset: -12, 0
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city01:
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Inherits: ^city4x2
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Defaults:
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Offset: -12, -30, 36
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city02:
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Inherits: ^city2x3
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city03:
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Inherits: ^city2x3
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Inherits: ^city3x2
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city04:
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Inherits: ^city2x3
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Inherits: ^city3x2
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city05:
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Inherits: ^city2x3
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Inherits: ^city3x2
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city06:
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Inherits: ^city4x2
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city07:
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Inherits: ^city4x2
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Defaults:
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Offset: -12, -30, 36
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city08:
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Inherits: ^city2x2
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@@ -432,6 +470,8 @@ city15:
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city16:
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Inherits: ^city4x2
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Defaults:
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Offset: -24, -30, 36
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city17:
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Inherits: ^city4x3
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@@ -513,6 +553,7 @@ gaoldcc6:
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gakodk:
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Defaults:
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -24, 0
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UseTilesetCode: true
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Offset: -24, -36, 36
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idle:
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@@ -608,6 +649,7 @@ galite:
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namntk:
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Defaults:
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DepthSprite: isodepth.shp
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DepthSpriteOffset: 24, 0
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UseTilesetCode: true
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Offset: 24, -24, 24
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idle:
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@@ -71,16 +71,19 @@ mpspawn:
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idle:
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Length: *
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ZRamp: 1
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Offset: 0, 0, 24
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waypoint:
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idle:
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Length: *
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ZRamp: 1
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Offset: 0, 0, 24
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camera:
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idle:
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Length: *
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ZRamp: 1
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Offset: 0, 0, 24
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clock:
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idle: gclock2
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@@ -893,6 +893,7 @@ gaicbm:
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Offset: 0, -12, 12
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UseTilesetCode: true
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -12, 6
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idle:
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ShadowStart: 3
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damaged-idle:
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@@ -47,23 +47,22 @@ hvr:
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lpst.gdi:
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Inherits: ^VehicleOverlays
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idle: gadpsa
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Offset: 0, -12
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -12, 12
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UseTilesetCode: true
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ShadowStart: 3
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make: gadpsamk
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Offset: 0, -12
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -12, 12
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UseTilesetCode: true
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Length: 36
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ShadowStart: 36
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icon: sidebar-gdi|lpsticon
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lpst.nod:
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Inherits: ^VehicleOverlays
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idle: gadpsa
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Offset: 0, -12
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ShadowStart: 3
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make: gadpsamk
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Offset: 0, -12
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Length: 36
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ShadowStart: 36
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Inherits: lpst.gdi
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icon: sidebar-nod|lpsticon
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repair:
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