Adjust values to match current damage

This commit is contained in:
Arular101
2017-11-26 20:28:13 +01:00
committed by reaperrr
parent e049452f22
commit a429a62bf9
7 changed files with 81 additions and 51 deletions

View File

@@ -620,8 +620,8 @@
GivesBuildableArea:
AreaTypes: building
RepairableBuilding:
PlayerExperience: 25
RepairStep: 700
PlayerExperience: 25
EngineerRepairable:
AcceptsDeliveredCash:
WithMakeAnimation:
@@ -905,7 +905,7 @@
Husk:
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
Burns:
Damage: 2
Damage: 200
Capturable:
Types: husk
CaptureThreshold: 100

View File

@@ -162,9 +162,9 @@ SPEN:
PrimaryCondition: primary
-EmitInfantryOnSell:
RepairsUnits:
HpPerStep: 1000
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
HpPerStep: 1000
RallyPoint:
ProductionBar:
Power:
@@ -266,9 +266,9 @@ SYRD:
PrimaryCondition: primary
-EmitInfantryOnSell:
RepairsUnits:
HpPerStep: 1000
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
HpPerStep: 1000
RallyPoint:
ProductionBar:
Power:
@@ -1761,10 +1761,10 @@ FIX:
Reservable:
RallyPoint:
RepairsUnits:
HpPerStep: 1000
Interval: 7
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
HpPerStep: 1000
WithRepairAnimation:
WithRearmAnimation:
Power:

View File

@@ -37,12 +37,13 @@
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 2700
Damage: 2500
Versus:
Wood: 50
Light: 110
Heavy: 45
Concrete: 30
None: 32
Wood: 40
Light: 116
Heavy: 48
Concrete: 32
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
-ImpactSounds:
@@ -83,8 +84,8 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Damage: 6000
Versus:
Wood: 50
None: 20
Wood: 50
^Artillery:
Inherits: ^Cannon
@@ -153,6 +154,11 @@ TurretGun:
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 28
Wood: 72
Light: 72
Concrete: 48
Grenade:
Inherits: ^Artillery

View File

@@ -127,7 +127,7 @@ CivBuildingExplosion:
Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 100
Damage: 1
Delay: 1
BarrelExplode:
@@ -181,9 +181,9 @@ OreExplosion:
Damage: 1000
Versus:
None: 90
Wood: 75
Wood: 70
Light: 60
Heavy: 25
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Res: CreateResource
AddsResourceType: Ore

View File

@@ -19,8 +19,8 @@
ValidTargets: Ground, Water, Air
Versus:
None: 10
Wood: 75
Light: 35
Wood: 74
Light: 34
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
@@ -103,6 +103,7 @@ HellfireAA:
Damage: 4000
ValidTargets: Air
Versus:
Wood: 75
Light: 75
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
@@ -124,7 +125,7 @@ MammothTusk:
Versus:
None: 100
Light: 60
Heavy: 25
Heavy: 24
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
@@ -188,11 +189,13 @@ Stinger:
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Damage: 3000
Damage: 2500
Versus:
None: 30
Light: 75
Concrete: 50
None: 36
Wood: 88
Light: 88
Heavy: 120
Concrete: 60
StingerAA:
Inherits: Stinger
@@ -214,11 +217,13 @@ APTusk:
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 3000
Damage: 2500
Versus:
None: 25
Light: 75
Concrete: 50
None: 28
Wood: 88
Light: 88
Heavy: 120
Concrete: 60
TorpTube:
ReloadDelay: 100
@@ -335,6 +340,7 @@ SCUD:
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 75
Light: 70
Heavy: 40
Concrete: 100

View File

@@ -46,9 +46,13 @@ Flamer:
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 800
Damage: 1000
Versus:
Wood: 100
None: 70
Wood: 80
Light: 40
Heavy: 20
Concrete: 10
Warhead@3Eff: CreateEffect
Explosions: small_napalm
@@ -92,7 +96,7 @@ PortaTesla:
Warhead@1Dam: SpreadDamage
Damage: 4500
Versus:
Wood: 75
Wood: 73
Heavy: 60
TTankZap:
@@ -155,9 +159,9 @@ Claw:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 3300
Damage: 3000
Versus:
None: 90
None: 97
Wood: 10
Light: 30
Heavy: 10
@@ -169,6 +173,8 @@ Mandible:
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 6000
Versus:
None: 90
MADTankThump:
InvalidTargets: MADTank, Infantry

View File

@@ -32,7 +32,7 @@ ZSU-23:
Warhead@1Dam: SpreadDamage
Damage: 1200
Versus:
None: 30
None: 25
Wood: 75
Light: 75
Heavy: 100
@@ -65,13 +65,13 @@ FLAK-23-AG:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 3000
Damage: 2500
Versus:
None: 100
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
None: 120
Wood: 60
Light: 72
Heavy: 28
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
@@ -84,10 +84,11 @@ FLAK-23-AG:
^LightMG:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 1500
Damage: 1000
Versus:
None: 150
Wood: 10
Light: 30
Light: 40
Heavy: 10
Concrete: 10
@@ -97,7 +98,10 @@ Vulcan:
Damage: 1000
Versus:
None: 200
Wood: 50
Light: 50
Heavy: 20
Concrete: 20
Warhead@4Dam_2: SpreadDamage
Spread: 128
Damage: 1000
@@ -106,8 +110,8 @@ Vulcan:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect
Explosions: piffs
@@ -126,8 +130,8 @@ Vulcan:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect
Explosions: piffs
@@ -146,8 +150,8 @@ Vulcan:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect
Explosions: piffs
@@ -166,8 +170,8 @@ Vulcan:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect
Explosions: piffs
@@ -186,8 +190,8 @@ Vulcan:
None: 200
Wood: 50
Light: 50
Heavy: 25
Concrete: 25
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect
Explosions: piffs
@@ -208,7 +212,7 @@ ChainGun:
Blockable: false
Warhead@1Dam: SpreadDamage
Versus:
None: 120
None: 144
ChainGun.Yak:
Inherits: ^HeavyMG
@@ -219,6 +223,12 @@ ChainGun.Yak:
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 4000
Versus:
None: 100
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Pistol:
Inherits: ^LightMG
@@ -227,6 +237,8 @@ Pistol:
Report: gun27.aud
Warhead@1Dam: SpreadDamage
Damage: 100
Versus:
None: 100
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
@@ -239,7 +251,7 @@ M1Carbine:
Report: gun11.aud
Warhead@1Dam: SpreadDamage
Versus:
Wood: 25
Wood: 30
M60mg:
Inherits: ^LightMG